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path: root/builtin/item.lua
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* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-02
| | | | return it
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-21
| | | | dropped items when no room in inventory
* Dont drop tools on rightclickPilzAdam2013-02-19
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* Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵PilzAdam2013-02-13
| | | | ItemStack
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
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* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
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* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
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* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
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* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
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* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
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* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
| | | | The items will now just disappear when dropped.
* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* builtin/item.lua: callbacks with copies of positions and nodes rather than ↵Perttu Ahola2012-07-24
| | | | recycle the same ones, which callbacks can modify
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
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* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
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* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
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* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Add can_dig callbackdarkrose2012-06-03
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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* Allow redefining minetest.item_place and the likePerttu Ahola2012-04-09
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01