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path: root/builtin/item.lua
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* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
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* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Add can_dig callbackdarkrose2012-06-03
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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* Allow redefining minetest.item_place and the likePerttu Ahola2012-04-09
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01
15' href='#n215'>215 216 217 218 219 220 221 222 223 224 225 226 227 228 229
--[[
    display_lib mod for Minetest - Library to add dynamic display 
    capabilities to nodes
    (c) Pierre-Yves Rollo

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
--]]

display_lib = {}

-- Miscelaneous values depending on wallmounted param2
local wallmounted_values = {
	[0]={dx=0,  dz=0,  rx=0,  rz=0,  yaw=0,          rotate=0}, -- Should never be used
		{dx=0,  dz=0,  rx=0,  rz=0,  yaw=0,          rotate=1}, -- Should never be used
		{dx=-1, dz=0,  rx=0,  rz=-1, yaw=-math.pi/2, rotate=5},
		{dx=1,  dz=0,  rx=0,  rz=1,  yaw=math.pi/2,  rotate=4},
		{dx=0,  dz=-1, rx=1,  rz=0,  yaw=0,          rotate=2},
		{dx=0,  dz=1,  rx=-1, rz=0,  yaw=math.pi,    rotate=3}
}

-- Miscelaneous values depending on facedir param2
local facedir_values = {
	[0]={dx=0,  dz=-1, rx=1,  rz=0,  yaw=0,          rotate=1},
	    {dx=-1, dz=0,  rx=0,  rz=-1, yaw=-math.pi/2, rotate=2},
	    {dx=0,  dz=1,  rx=-1, rz=0,  yaw=math.pi,    rotate=3},
		{dx=1,  dz=0,  rx=0,  rz=1,  yaw=math.pi/2,  rotate=0},
	    -- Forbiden values :
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	    {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
	}

-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
-- rotate = next facedir/wallmount on rotate

local function get_values(node)
	local ndef = minetest.registered_nodes[node.name]

	if ndef then
		if ndef.paramtype2 == "wallmounted" then
			return wallmounted_values[node.param2]
		end
		if ndef.paramtype2 == "facedir" then
			return facedir_values[node.param2]
		end
	end
end

--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
	local objrefs = {}
	local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
	if ndef and ndef.display_entities then
		for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
			local entity = objref:get_luaentity()
		    if entity and ndef.display_entities[entity.name] then
				if objrefs[entity.name] then
				    objref:remove()
				else
					objrefs[entity.name] = objref
				end
		    end
		end
	end
	return objrefs
end

local function clip_pos_prop(posprop)
	if posprop then
		return math.max(-0.5, math.min(0.5, posprop))
	else
		return 0
	end
end

--- (Create and) place display entities according to the node orientation
local function place_entities(pos)
	local node = minetest.get_node(pos)
	local ndef = minetest.registered_nodes[node.name]
	local values = get_values(node)
	local objrefs = get_entities(pos)

	if values and ndef and ndef.display_entities then

		for entity_name, props in pairs(ndef.display_entities) do
			local depth = clip_pos_prop(props.depth)
			local height = clip_pos_prop(props.height)
			local right = clip_pos_prop(props.right)
			if not objrefs[entity_name] then
				objrefs[entity_name] = minetest.add_entity(pos, entity_name)
			end

			objrefs[entity_name]:setpos({
				x = pos.x - values.dx * depth + values.rx * right,
				y = pos.y + height,
				z = pos.z - values.dz * depth + values.rz * right})

			objrefs[entity_name]:setyaw(values.yaw)
		end
	end
	return objrefs
end

--- Call on_display_update callback of a node for one of its display entities
local function call_node_on_display_update(pos, objref)
	local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
	local entity = objref:get_luaentity()
	if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then
		ndef.display_entities[entity.name].on_display_update(pos, objref)
	end	
end

--- Force entity update
function display_lib.update_entities(pos)
	local objrefs = place_entities(pos)
	for _, objref in pairs(objrefs) do
		call_node_on_display_update(pos, objref)
    end
end

--- On_activate callback for display_lib entities. Calls on_display_update callbacks 
--- of corresponding node for each entity.
function display_lib.on_activate(entity, staticdata)
   if entity then
      entity.object:set_armor_groups({immortal=1})
      call_node_on_display_update(entity.object:getpos(), entity.object)
   end
end

--- On_place callback for display_lib items. Does nothing more than preventing item
--- from being placed on ceiling or ground 
function display_lib.on_place(itemstack, placer, pointed_thing)
	local ndef = itemstack:get_definition()
	local above = pointed_thing.above
	local under = pointed_thing.under
	local dir = {x = under.x - above.x,
				 y = under.y - above.y,
				 z = under.z - above.z}

	if ndef then
		if ndef.paramtype2 == "wallmounted" then

			local wdir = minetest.dir_to_wallmounted(dir)

			if wdir == 0 or wdir == 1 then
				dir = placer:get_look_dir()
				dir.y = 0
				wdir = minetest.dir_to_wallmounted(dir)
			end

			return minetest.item_place(itemstack, placer, pointed_thing, wdir)
		else
			return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir))
		end
	end

end

--- On_construct callback for display_lib items. Creates entities and update them.
function display_lib.on_construct(pos)
	display_lib.update_entities(pos)
end

--- On_destruct callback for display_lib items. Removes entities.
function display_lib.on_destruct(pos)
	local objrefs = get_entities(pos)
	
	for _, objref in pairs(objrefs) do 
		objref:remove()
	end
end

-- On_rotate (screwdriver) callback for display_lib items. Prevents axis rotation and reorients entities.
function display_lib.on_rotate(pos, node, user, mode, new_param2)
	if mode ~= 1 then return false end

	local values = get_values(node)

	if values then
		minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = values.rotate})
		place_entities(pos)
		return true
	else
		return false
	end
end

--- Creates display entity with some fields and the on_activate callback
function display_lib.register_display_entity(entity_name)
	if not minetest.registered_entity then
		minetest.register_entity(':'..entity_name, {
			collisionbox = { 0, 0, 0, 0, 0, 0 },
			visual = "upright_sprite",
			textures = {},
			on_activate = display_lib.on_activate,
		})
	end
end