aboutsummaryrefslogtreecommitdiff
path: root/builtin/item.lua
Commit message (Collapse)AuthorAge
* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
|
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
| | | | The items will now just disappear when dropped.
* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Remove special handling of creative modePerttu Ahola2012-07-25
|
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
|
* builtin/item.lua: callbacks with copies of positions and nodes rather than ↵Perttu Ahola2012-07-24
| | | | recycle the same ones, which callbacks can modify
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
|
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
|
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
|
* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
|
* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
|
* Node placement client-side predictionPerttu Ahola2012-06-10
|
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
|
* Add can_dig callbackdarkrose2012-06-03
|
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
|
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
|
* Random node metadata thingsPerttu Ahola2012-06-03
|
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
|
* Allow redefining minetest.item_place and the likePerttu Ahola2012-04-09
|
* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01