Commit message (Collapse) | Author | Age | |
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* | Drop nodes as items when dugged and no room in inventory and dont remove ↵ | PilzAdam | 2013-02-21 |
| | | | | dropped items when no room in inventory | ||
* | Fix item entity's collision with nodeboxes | jordan4ibanez | 2012-12-15 |
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* | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | 2012-11-27 |
| | | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | ||
* | Use wielditem drawtype for all nodes in item_entity | PilzAdam | 2012-11-26 |
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* | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
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* | Check whether node is known before reading definition in ↵ | Perttu Ahola | 2012-07-21 |
| | | | | __builtin:item:on_step() | ||
* | Fix super-small size of regular item entities | Perttu Ahola | 2012-04-04 |
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* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
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* | Implement dropped items as LuaEntities; leave the old ones as is for ↵ | Perttu Ahola | 2012-04-01 |
compatibility |