Commit message (Collapse) | Author | Age | |
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* | Fix "ghost stacks" created when a player clicks an item on the ground: | Novatux | 2014-03-22 |
| | | | | | | | since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues | ||
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Fix pickup of dropped items when the player only takes a part of them | PilzAdam | 2013-03-03 |
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* | Drop nodes as items when dugged and no room in inventory and dont remove ↵ | PilzAdam | 2013-02-21 |
| | | | | dropped items when no room in inventory | ||
* | Fix item entity's collision with nodeboxes | jordan4ibanez | 2012-12-15 |
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* | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | 2012-11-27 |
| | | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | ||
* | Use wielditem drawtype for all nodes in item_entity | PilzAdam | 2012-11-26 |
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* | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
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* | Check whether node is known before reading definition in ↵ | Perttu Ahola | 2012-07-21 |
| | | | | __builtin:item:on_step() | ||
* | Fix super-small size of regular item entities | Perttu Ahola | 2012-04-04 |
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* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
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* | Implement dropped items as LuaEntities; leave the old ones as is for ↵ | Perttu Ahola | 2012-04-01 |
compatibility |