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path: root/builtin/mainmenu/dlg_create_world.lua
Commit message (Expand)AuthorAge
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-18
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Add notice when only minimal is installedrubenwardy2014-10-28
* Formspec escape fixed seen in world creation menuShadowNinja2014-08-05
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
n class="hl ppc"> class InventoryItem; class ServerActiveObject; class ServerEnvironment; class IGameDef; std::string item_craft_get_image_name(const std::string &subname, IGameDef *gamedef); ServerActiveObject* item_craft_create_object(const std::string &subname, ServerEnvironment *env, v3f pos); s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef); bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef); InventoryItem* item_craft_create_cook_result(const std::string &subname, IGameDef *gamedef); bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef); s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef); #endif