aboutsummaryrefslogtreecommitdiff
path: root/builtin/mainmenu/tab_texturepacks.lua
Commit message (Collapse)AuthorAge
* Remove vertlabels from main menu and relayout a bitKahrl2014-12-13
|
* Ignore .name directories and filesSmallJoker2014-12-10
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix leaking global in texture pack menuShadowNinja2014-11-20
|
* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
#n99'>99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "voxel.h"
#include "map.h"
#include "gettime.h"
#include "nodedef.h"
#include "util/directiontables.h"
#include "util/timetaker.h"
#include <cstring>  // memcpy, memset

/*
	Debug stuff
*/
u64 addarea_time = 0;
u64 emerge_time = 0;
u64 emerge_load_time = 0;
u64 clearflag_time = 0;

VoxelManipulator::~VoxelManipulator()
{
	clear();
}

void VoxelManipulator::clear()
{
	// Reset area to volume=0
	m_area = VoxelArea();
	delete[] m_data;
	m_data = nullptr;
	delete[] m_flags;
	m_flags = nullptr;
}

void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
	VoxelPrintMode mode)
{
	const v3s16 &em = m_area.getExtent();
	v3s16 of = m_area.MinEdge;
	o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
	 <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;

	for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
	{
		if(em.X >= 3 && em.Y >= 3)
		{
			if     (y==m_area.MinEdge.Y+2) o<<"^     ";
			else if(y==m_area.MinEdge.Y+1) o<<"|     ";
			else if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
			else                           o<<"      ";
		}

		for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
		{
			for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
			{
				u8 f = m_flags[m_area.index(x,y,z)];
				char c;
				if(f & VOXELFLAG_NO_DATA)
					c = 'N';
				else
				{
					c = 'X';
					MapNode n = m_data[m_area.index(x,y,z)];
					content_t m = n.getContent();
					u8 pr = n.param2;
					if(mode == VOXELPRINT_MATERIAL)
					{
						if(m <= 9)
							c = m + '0';
					}
					else if(mode == VOXELPRINT_WATERPRESSURE)
					{
						if(ndef->get(m).isLiquid())
						{
							c = 'w';
							if(pr <= 9)
								c = pr + '0';
						}
						else if(m == CONTENT_AIR)
						{
							c = ' ';
						}
						else
						{
							c = '#';
						}
					}
					else if(mode == VOXELPRINT_LIGHT_DAY)
					{
						if(ndef->get(m).light_source != 0)
							c = 'S';
						else if(!ndef->get(m).light_propagates)
							c = 'X';
						else
						{
							u8 light = n.getLight(LIGHTBANK_DAY, ndef);
							if(light < 10)
								c = '0' + light;
							else
								c = 'a' + (light-10);
						}
					}
				}
				o<<c;
			}
			o<<' ';
		}
		o<<std::endl;
	}
}

void VoxelManipulator::addArea(const VoxelArea &area)
{
	// Cancel if requested area has zero volume
	if (area.hasEmptyExtent())
		return;

	// Cancel if m_area already contains the requested area
	if(m_area.contains(area))
		return;

	TimeTaker timer("addArea", &addarea_time);

	// Calculate new area
	VoxelArea new_area;
	// New area is the requested area if m_area has zero volume
	if(m_area.hasEmptyExtent())
	{
		new_area = area;
	}
	// Else add requested area to m_area
	else
	{
		new_area = m_area;
		new_area.addArea(area);
	}

	s32 new_size = new_area.getVolume();

	/*dstream<<"adding area ";
	area.print(dstream);
	dstream<<", old area ";
	m_area.print(dstream);
	dstream<<", new area ";
	new_area.print(dstream);
	dstream<<", new_size="<<new_size;
	dstream<<std::endl;*/

	// Allocate new data and clear flags
	MapNode *new_data = new MapNode[new_size];
	assert(new_data);
	u8 *new_flags = new u8[new_size];
	assert(new_flags);
	memset(new_flags, VOXELFLAG_NO_DATA, new_size);

	// Copy old data
	s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1;
	for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
	{
		unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z);
		unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z);

		memcpy(&new_data[new_index], &m_data[old_index],
				old_x_width * sizeof(MapNode));
		memcpy(&new_flags[new_index], &m_flags[old_index],
				old_x_width * sizeof(u8));
	}

	// Replace area, data and flags

	m_area = new_area;

	MapNode *old_data = m_data;
	u8 *old_flags = m_flags;

	/*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data
	<<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/

	m_data = new_data;
	m_flags = new_flags;

	delete[] old_data;
	delete[] old_flags;

	//dstream<<"addArea done"<<std::endl;
}

void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
		v3s16 from_pos, v3s16 to_pos, const v3s16 &size)
{
	/* The reason for this optimised code is that we're a member function
	 * and the data type/layout of m_data is know to us: it's stored as
	 * [z*h*w + y*h + x]. Therefore we can take the calls to m_area index
	 * (which performs the preceding mapping/indexing of m_data) out of the
	 * inner loop and calculate the next index as we're iterating to gain
	 * performance.
	 *
	 * src_step and dest_step is the amount required to be added to our index
	 * every time y increments. Because the destination area may be larger
	 * than the source area we need one additional variable (otherwise we could
	 * just continue adding dest_step as is done for the source data): dest_mod.
	 * dest_mod is the difference in size between a "row" in the source data
	 * and a "row" in the destination data (I am using the term row loosely
	 * and for illustrative purposes). E.g.
	 *
	 * src       <-------------------->|'''''' dest mod ''''''''
	 * dest      <--------------------------------------------->
	 *
	 * dest_mod (it's essentially a modulus) is added to the destination index
	 * after every full iteration of the y span.
	 *
	 * This method falls under the category "linear array and incrementing
	 * index".
	 */

	s32 src_step = src_area.getExtent().X;
	s32 dest_step = m_area.getExtent().X;
	s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1)
			- m_area.index(to_pos.X, to_pos.Y, to_pos.Z)
			- dest_step * size.Y;

	s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z);
	s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z);

	for (s16 z = 0; z < size.Z; z++) {
		for (s16 y = 0; y < size.Y; y++) {
			memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data));
			memset(&m_flags[i_local], 0, size.X);
			i_src += src_step;
			i_local += dest_step;
		}
		i_local += dest_mod;
	}
}

void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
		v3s16 dst_pos, v3s16 from_pos, const v3s16 &size)
{
	for(s16 z=0; z<size.Z; z++)
	for(s16 y=0; y<size.Y; y++)
	{
		s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z);
		s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
		for (s16 x = 0; x < size.X; x++) {
			if (m_data[i_local].getContent() != CONTENT_IGNORE)
				dst[i_dst] = m_data[i_local];
			i_dst++;
			i_local++;
		}
	}
}

/*
	Algorithms
	-----------------------------------------------------
*/

void VoxelManipulator::clearFlag(u8 flags)
{
	// 0-1ms on moderate area
	TimeTaker timer("clearFlag", &clearflag_time);

	//v3s16 s = m_area.getExtent();

	/*dstream<<"clearFlag clearing area of size "
			<<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
			<<std::endl;*/

	//s32 count = 0;

	/*for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
	for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
	{
		u8 f = m_flags[m_area.index(x,y,z)];
		m_flags[m_area.index(x,y,z)] &= ~flags;
		if(m_flags[m_area.index(x,y,z)] != f)
			count++;
	}*/

	s32 volume = m_area.getVolume();
	for(s32 i=0; i<volume; i++)
	{
		m_flags[i] &= ~flags;
	}

	/*s32 volume = m_area.getVolume();
	for(s32 i=0; i<volume; i++)
	{
		u8 f = m_flags[i];
		m_flags[i] &= ~flags;
		if(m_flags[i] != f)
			count++;
	}

	dstream<<"clearFlag changed "<<count<<" flags out of "
			<<volume<<" nodes"<<std::endl;*/
}

const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);

//END