| Commit message (Collapse) | Author | Age |
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Populate the 'checkboxes' table with bools when creating the editing formspec.
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Improvements:
1. Formspec size and description box are calculated last
2. Width and height are now adjustable per setting type
3. Error message (dialogdata.error_message) shortens the description field and is placed below
4. Add more spacing for larger fonts
5. More comments and extensible by setting different height and width values
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In builtin//pkgmgr.lua, README.md and settingtypes.txt.
Based on 2 pull requests by comradekingu.
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Wider buttons to not clip 'Disable Texture Pack' text when using a
small game window (1024x600, the default).
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* Allow adding descriptions to modpacks using description.txt
* Use a proper multiline formspec element: textarea
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* Disable shaders GUI on unsupported drivers (#2060)
* Disable shaders if unavailable
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* Fix builtin lua function os.tempfolder
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Move code to pkgmgr
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Replaces mods and texture pack tabs with a single content tab
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Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
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* add refresh button
* Make search and refresh buttons smaller
* Change to image button
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Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.
Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.
Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
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Increase scrollrate depending on fontsize
Scroll on mousewheel
Allow scrolling and marking text on non writable textareas
Update lua api about readonly mode
Show scrollbar if text overflows
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Code based on initial implementation by @dsohler.
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* Make world creation menu automatically generate a name.
* Name is now initialy empty, and generated if player tries to create a world without a name.
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Add a comment about the auto-generated minetest.conf.example possibly
appearing in the bin folder.
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Previously the example ran off the edge of the formspec.
Also include 'lacunarity' in the format instead of treating it as an option.
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that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.
This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.
* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.
* Fix the issues with backtrace
* fix most of the issues
* fix code style.
* add a comment
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- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.
Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
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Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
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The following algorithm was used when selecting contributors:
* Every non-trivial contributor from the current release,
Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.
In the future this should be automated
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Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
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