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* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-13
| | | Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
* Improve layout of main menu 'local' tab (#10366)Paramat2020-09-29
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* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
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* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
| | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
* Fix incorrect view URL for gamesrubenwardy2020-07-28
| | | | | | | package.id is a sanitised combination of author and basename, used to compare remote and local content. Minetest ignores `_game` when comparing game names, so package.id has `_game` removed. This meant that the wrong URL was being generated for View.
* Fix ContentDB menu icons not appearing on Windowssfan52020-07-08
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* Fix incorrect extension used for ContentDB thumbnailsrubenwardy2020-06-06
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* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
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* Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy2020-06-04
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* Update ContentDB dialog (#9949)rubenwardy2020-05-29
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* Make ContentDB downloads not block the UI (#9948)rubenwardy2020-05-27
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* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
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* Add engine version string to ContentDB API request (#9890)rubenwardy2020-05-24
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* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
| | | | It only works in the context of the mainmenu.
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
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* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
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* Fix delayed error message in start game tabrubenwardy2020-04-12
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* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
| | | | | | | | The game.conf has a disallowed_mapgens option. However, some games require a certain mapgen to be used, like the CTF plugin. This change adds an option to specify allowed mapgens so that the setting can be specified in a way that needn't be updated as map generators are added to Minetest.
* Update credits for 5.2.0 (#9593)rubenwardy2020-04-05
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* Add comments for translators (#9510)Wuzzy2020-03-20
| | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
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* Fix luacheck errorsrubenwardy2019-12-07
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* All settings: Fix missing flags checkbox caused by 'possible flags' order ↵Muhammad Rifqi Priyo Susanto2019-09-27
| | | | | | (#8997) Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'. Also reorder mgcarpathian 'possible flags', but only for consistency.
* Automatically enable depends of mods when enabling the mods in the world ↵HybridDog2019-09-26
| | | | | | config menu (#3473)
* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
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* Fix undeclared global warning because of _ (#8798)DS2019-08-14
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* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* Add styles to most elementsrubenwardy2019-08-03
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* Add style[] tag with button supportrubenwardy2019-08-03
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* Use CDB author and name in installed package's config (#8550)Paul Ouellette2019-06-10
| | | | They are used for tracking the package, so should match ContentDB.
* Remove modstore leftovers. Fix core.show_path_select_dialog documentation ↵DS2019-06-07
| | | | | (#8572) This was forgotten in #5852.
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* World config: Make depends easier to read (#7396)HybridDog2019-03-07
| | | | | | | | | | | | * Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
* Hide uninstall package button on unmodifiable paths (#8255)rubenwardy2019-03-05
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy2019-02-22
| | | | Fixes 'install' button continuing to be displayed after installing a game whose name ends with '_game'.
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
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* Fix games not updating on deletionrubenwardy2019-02-18
| | | | As reported by @random-geek
* Fix content store crash (#8244)Paul Ouellette2019-02-18
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* Update credits (#8162)rubenwardy2019-02-16
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* Builtin: Fix grayed-out but enabled modpacksSmallJoker2019-02-09
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* Remove fgettext("") in builtinWuzzy2019-02-09
| | | | This call is useless and wrong, the empty string has a special meaning in Gettext.
* Content store: Fix assertion failed on unsuccessful package list fetchrubenwardy2019-02-03
| | | | Fixes #8168
* Add setting to hide mature content from ContentDBrubenwardy2019-02-03
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* Fix rename modpack dialog not appearing to take affectrubenwardy2019-02-03
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* Fix modpack rename dialog selecting the wrong modnumber Zero2019-02-03
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