| Commit message (Collapse) | Author | Age |
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If the default value of a setting was empty,
it previously generated a trailing space.
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The save button is now fully functional again when an error message
is shown.
After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
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Changes:
- Accept setting an empty flags-type value in the settings tab
if the variable specification permits it
- Don't accept substrings of flag values
E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
to be accepted. Not any more.
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- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
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Add the v3f type, currently is just a nice placeholder for string.
Currently undocumented, on wish of @PilzAdam, to support future changes.
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Previously, xgettext failed to resolve the dynamic call.
Thanks to @JakubVanek for pointing this out.
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* Add key settings to setting table and ignore them later
This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
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According to its man page, the function gettext(3)
"may return a nonempty string" when msgid is "".
This commit fixes a bug where the comment ""
for some settings caused gettext to return a
"nonempty string", in this case header info of the
po file.
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Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
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Fixes #3125
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The service isn't online, and on the long term, mmdb will likekly be
replaced with other services from the modding community.
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The Irrlicht engine supports antialiasing, and Minetest already supports
saving an antialiasing setting in its configuration file. However,
Minetest lacked UI elements to set this setting, and previously the only
way to enable the feature was by hand-editing the configuration file.
Add a drop-down menu that can enable antialiasing.
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Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs.
Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
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- Stop attempting to start a world when no world's created/selected in server tab
- Better world's indexes handling between subgames lists
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-> remember the previously loaded serverlist, and use if new one failed
-> show a "loading" serverlist
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As the fly mode option is avaiable in-game, this is not used anymore.
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This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
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