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path: root/builtin/modmgr.lua
Commit message (Expand)AuthorAge
* Fix rename modpack button not working, fixes #1019Sfan52013-11-23
* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-21
* Fix modmanager screenshot pathBlockMen2013-11-19
* Replace print()s with minetest.log() in builtinPilzAdam2013-11-17
* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
* Use engine.is_yes() in mainmenuPilzAdam2013-09-10
* Use the Settings Lua interface to read world.mtPilzAdam2013-09-10
* Prevent ModMgr from deleting backend setting in world.mtSfan52013-09-09
* World config dialog: Use engine determined path for game modsKahrl2013-08-19
* GUIFormSpecMenu focus fixesKahrl2013-08-19
* Add translation for main menusapier2013-08-17
* Sort modlist alphabeticallyPilzAdam2013-08-16
* Add ability to activate mods with doubleclick (remove old_style_mod_selection)PilzAdam2013-08-16
* Dont download modstore info if its isnt neededPilzAdam2013-08-10
* Fix enable mod/enable button not shown on entering world config dialogsapier2013-07-22
* Fix bug in world creationsapier2013-07-22
* Fix Bug in modname guessing resulting in undefined modnamesapier2013-07-22
* Fix background/overlay/footer/header handlingsapier2013-07-22
* filterlist api cleanupsapier2013-07-22
* Add port to favorites if not 30000sapier2013-07-22
* Remove unused required by list in worldconfigsapier2013-07-22
* Remove lots of debug output from modmgrsapier2013-07-12
* Fix many formspec menu bugssapier2013-07-07
* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
* Replace C++ mainmenu by formspec powered onesapier2013-07-02