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path: root/builtin/settingtypes.txt
Commit message (Expand)AuthorAge
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
* Stop autoforward on BACKWARD key-press (#7417)tukkek2018-06-06
* Add crossview support (#7361)otdav332018-05-29
* Mgvalleys: Update settingtypes.txtParamat2018-04-24
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-05
* Mgfractal / chunksize: Improve documentationparamat2018-03-20
* Rename 'subgame' to 'game'paramat2018-03-13
* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
* Settingtypes.txt: Fix valleys dungeon ymax errorparamat2018-02-21
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Add main_menu_style settingPorygonZRocks2018-02-08
* Add Android drivers to the video_driver drop-down menuWayward One2018-01-30
* Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)2018-01-23
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-12
* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-04
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Adjust default console heightEzhh2017-12-17
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-14
* Remove incorrect entry from settingtypesEzhh2017-11-12
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
* Implement #6096Esteban I. RM2017-10-17
* Real global textures (#6105)Vitaliy2017-10-15
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-07
* settingtypes.txt: Update zoom description (#6443)James Alexander Stevenson2017-10-06
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-26
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Correct tooltip_append_itemstring terminology (#6421)DTA72017-09-16
* Add setting to display the itemstring after the tooltip in the inventory. (#6...DTA72017-09-15
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Remove DSTACK keybind setting (#6378)Rui2017-09-05
* World start time: Add setting for this, default unchangedparamat2017-09-04
* Remove 3D noise from getSteps function (#6360)Vaughan Lapsley2017-09-02
* Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot2017-08-29
* Advanced settings: Make 'controls', 'graphics', 'sound' more accessibleparamat2017-08-28
* Safe digging and placing (#6127)Ben Deutsch2017-08-24
* Reduce dedicated server step to 0.09 (#6252)Loïc Blot2017-08-17
* New lighting curve (#5279)Vitaliy2017-08-17