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path: root/builtin/settingtypes.txt
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* Mgvalleys: use standard cavesDuane Robertson2016-01-31
| | | | | | | | | | Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
* Add Valleys mapgen.Duane Robertson2016-01-14
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* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
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* New 3D Mode: PageflipDalai Felinto2016-01-09
| | | | | | | | | | | | | | | | The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
| | | | | | | | | | | | 3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
* Fix some setting documentationest312015-12-10
| | | | | | | * Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
| | | | | | Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-15
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* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-14
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* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
| | | | | Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
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* Settings tab: add v3f typeest312015-11-08
| | | | | Add the v3f type, currently is just a nice placeholder for string. Currently undocumented, on wish of @PilzAdam, to support future changes.
* Conf.example, settingtypes: Improve mgfractal documentationparamat2015-11-06
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* Settingtypes: Correct documentation for mgfractalparamat2015-11-05
| | | | Use type 'string' for v3fs and add comments
* Mgfractal: Add documentation to conf.example and settingtypesparamat2015-11-04
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* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
| | | | | | | | Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
* Improve Lua settings menuPilzAdam2015-10-24
| | | | | | | | | | | | * Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
* New settings tab contain all possible settingsPilzAdam2015-10-17
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting