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path: root/builtin/settingtypes.txt
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* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
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* Settings tab: add v3f typeest312015-11-08
| | | | | Add the v3f type, currently is just a nice placeholder for string. Currently undocumented, on wish of @PilzAdam, to support future changes.
* Conf.example, settingtypes: Improve mgfractal documentationparamat2015-11-06
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* Settingtypes: Correct documentation for mgfractalparamat2015-11-05
| | | | Use type 'string' for v3fs and add comments
* Mgfractal: Add documentation to conf.example and settingtypesparamat2015-11-04
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* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
| | | | | | | | Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
* Improve Lua settings menuPilzAdam2015-10-24
| | | | | | | | | | | | * Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
* New settings tab contain all possible settingsPilzAdam2015-10-17
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting