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path: root/builtin/settingtypes.txt
Commit message (Expand)AuthorAge
* Reorganise settingtypes.txt (#12490)rubenwardy2022-06-30
* Add many limits to settingtypes (#11463)Wuzzy2022-06-30
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Improve shadow filters (#12195)x20482022-05-21
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Apply disallow_empty_password to password changes toosfan52022-04-28
* Use mod names/titles instead of technical names (#12192)olive2022-04-24
* Add depth sorting for node faces (#11696)x20482022-04-02
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-05
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-26
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Remove unsupported video drivers (#11395)hecks2021-06-30
* Fix some typos in builtin (#11370)Wuzzy2021-06-21
* Make chat web links clickable (#11092)pecksin2021-06-20
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Shadow mapping render pass (#11244)Liso2021-06-06
* Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy2021-04-23
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog2021-03-13
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
* Fix some more joystick issues (#10624)Markus2020-12-19
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan52020-12-04
* Fix MSAA stripes (#9247)HybridDog2020-12-04
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
* Increase default emerge queue limits and limit enqueue requests for active bl...Lars2020-11-12
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-03
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17