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* World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat2019-04-13
| | | | | | | | 6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
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* Optimize core.after in a simple way (#8351)DS2019-03-27
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* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404)Paramat2019-03-20
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* num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-17
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* core.after: Improve assertion message (#8388)ANAND2019-03-17
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* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
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* num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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* World config: Make depends easier to read (#7396)HybridDog2019-03-07
| | | | | | | | | | | | * Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-05
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* Add math.factorial (#8298)HybridDog2019-03-05
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* Add sounds for falling and attached nodes (#7719)DS2019-03-05
| | | | | | | | | * Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs
* Hide uninstall package button on unmodifiable paths (#8255)rubenwardy2019-03-05
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)Paramat2019-02-23
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* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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* Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy2019-02-22
| | | | Fixes 'install' button continuing to be displayed after installing a game whose name ends with '_game'.
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
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* Fix games not updating on deletionrubenwardy2019-02-18
| | | | As reported by @random-geek
* Fix content store crash (#8244)Paul Ouellette2019-02-18
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* lua_api.txt, settingtypes.txt: Various improvements (#8252)Paramat2019-02-18
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* Fix profiler crash by builtin since eea1fda (#8239)Paul Ouellette2019-02-16
| | | Default to '??' (common Minetest notation) for unknown mods.
* Update credits (#8162)rubenwardy2019-02-16
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* Statbars: Reduce initial update intervalSmallJoker2019-02-12
| | | | | | Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
* Builtin: Fix grayed-out but enabled modpacksSmallJoker2019-02-09
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* Remove fgettext("") in builtinWuzzy2019-02-09
| | | | This call is useless and wrong, the empty string has a special meaning in Gettext.
* Content store: Fix assertion failed on unsuccessful package list fetchrubenwardy2019-02-03
| | | | Fixes #8168
* Rename 'Content Store' to 'Online Content Repository' in Advanced Settingsrubenwardy2019-02-03
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* Add setting to hide mature content from ContentDBrubenwardy2019-02-03
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* Fix rename modpack dialog not appearing to take affectrubenwardy2019-02-03
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* Fix modpack rename dialog selecting the wrong modnumber Zero2019-02-03
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* Content store: Fix overlapping labelsrubenwardy2019-02-03
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* Settings: Slightly increase block generate, block send, object send ↵Paramat2019-01-31
| | | | distances (#8147)
* Content store: Fix storage leak by storing screenshots in cache (#8137)rubenwardy2019-01-31
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* Content store: Use composite key to track installations (#8054)rubenwardy2019-01-30
| | | Fixes #7967 'Package manager doesn't track content reliably'.
* Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto2019-01-26
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* Rename 'Advanced Settings' button to 'All Settings' (#8131)Paramat2019-01-26
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* Make advanced settings noiseparams strings translatable (#8062)Wuzzy2019-01-20
| | | Various minor language improvements in settingtypes.txt.
* Advanced settings noiseparams: No tailing comma for empty flagssrifqi2019-01-19
| | | | | | Previously, when editing noiseparams and disabling all the noise flags, the noiseparam is displyed in advanced settings with a tailing comma.
* Remove incorrect feature flag (#8086)Paul Ouellette2019-01-19
| | | And document the versions that introduced the features.
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
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* world.mt: Only accept true/false/nil values (#8055)SmallJoker2019-01-13
| | | | | This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
* pkgmgr: Fix games list not being updated after game installrubenwardy2019-01-09
| | | | Fixes #8074
* Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)Paramat2019-01-09
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* Content store: Disable more details dialog for now (#8060)rubenwardy2019-01-06
| | | | * Content store: Disable more details dialog for now
* Content store: Fix update button not workingrubenwardy2019-01-06
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* Deprecate modpack.txt and use modpack.conf instead (#7892)rubenwardy2019-01-06
| | | | * Deprecate modpack.txt and use modpack.conf instead
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
| | | | | | | | | | | | Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
* autojump setting: Remove repeated doc line (#8041)Moose2019-01-02
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