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Commit message (Collapse)AuthorAge
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
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* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
| | | Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
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* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
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* Various settingtypes.txt improvements (#8867)Paramat2019-08-28
| | | | | | | | | Improve 'readable' setting names for waving water settings. Change 'near plane' to 'near clipping plane'. Document physics settings. mgv6_spflags: Change 'new biome system' to 'snowbiomes flag' for clarity. Add missing 'noflat' flag to default flags.
* Fix default hand definition not using wieldhand.pngWuzzy2019-08-23
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* Fix undeclared global warning because of _ (#8798)DS2019-08-14
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* Add player knockback on punch to builtinsfan52019-08-10
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* Builtin UI: Move box element to ensure correct draw orderSmallJoker2019-08-08
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* Allow customizing chat message format (#8529)ANAND2019-08-08
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* Fix usage of wrong variable in builtin chat command handling (#8762)Beha2019-08-07
| | | | This was introduced in commit 8e75785 and resulted in chat commands not returning their output text.
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* Add styles to most elementsrubenwardy2019-08-03
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* Add style[] tag with button supportrubenwardy2019-08-03
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* Builtin: Forward old return valuesSmallJoker2019-08-02
| | | | Was forgotten in 69bf964.
* Mainmenu: Use textarea in error formspecsSmallJoker2019-08-01
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* Group "immortal" also protects players from damageWuzzy2019-08-01
| | | | | | | | | | Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
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* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
| | | | | | v6 always last to discourage selection. Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode last to discourage selection. Of the remaining, v5 last due to age, v7 first due to being the default.
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
| | | | | | Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
* Add /help formspec for commands and privileges (#8385)SmallJoker2019-07-20
| | | | | * Trigger for 'all' as well * Add description textarea, double-click to copy
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
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* Use vector.dot and vector.cross in vector.angleHybridDog2019-07-16
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* Add vector.dot and vector.crossHybridDog2019-07-16
| | | | Mostly copied from MarkuBu's code
* Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker2019-07-14
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* Increase upper limit of display_gamma to 10 (#8618)ANAND2019-06-27
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* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-19
| | | | | Rivers are disabled by default and will not be added to existing worlds. Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with generateTerrain().
* Use CDB author and name in installed package's config (#8550)Paul Ouellette2019-06-10
| | | | They are used for tracking the package, so should match ContentDB.
* Save forceloaded blocks file periodically (#8535)Thomas Rudin2019-06-10
| | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
* Remove modstore leftovers. Fix core.show_path_select_dialog documentation ↵DS2019-06-07
| | | | | (#8572) This was forgotten in #5852.
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
| | | | Add minetest.features.httpfetch_binary_data
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
| | | | | | | | | | | | Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
* builtin/../register.lua: Abort make_wrap_deregistration if param is invalidANAND2019-05-04
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* World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat2019-04-13
| | | | | | | | 6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
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* Optimize core.after in a simple way (#8351)DS2019-03-27
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* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404)Paramat2019-03-20
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* num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-17
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* core.after: Improve assertion message (#8388)ANAND2019-03-17
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* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
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* num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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* World config: Make depends easier to read (#7396)HybridDog2019-03-07
| | | | | | | | | | | | * Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-05
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* Add math.factorial (#8298)HybridDog2019-03-05
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* Add sounds for falling and attached nodes (#7719)DS2019-03-05
| | | | | | | | | * Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs
* Hide uninstall package button on unmodifiable paths (#8255)rubenwardy2019-03-05
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)Paramat2019-02-23
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* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "irrlicht.h" // createDevice
#include "irrlichttypes_extrabloated.h"
#include "chat_interface.h"
#include "debug.h"
#include "unittest/test.h"
#include "server.h"
#include "filesys.h"
#include "version.h"
#include "client/game.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
#include "quicktune.h"
#include "httpfetch.h"
#include "gameparams.h"
#include "database/database.h"
#include "config.h"
#include "player.h"
#include "porting.h"
#include "network/socket.h"
#if USE_CURSES
	#include "terminal_chat_console.h"
#endif
#ifndef SERVER
#include "gui/guiMainMenu.h"
#include "client/clientlauncher.h"
#include "gui/guiEngine.h"
#include "gui/mainmenumanager.h"
#endif

#ifdef HAVE_TOUCHSCREENGUI
	#include "gui/touchscreengui.h"
#endif

#if !defined(SERVER) && \
	(IRRLICHT_VERSION_MAJOR == 1) && \
	(IRRLICHT_VERSION_MINOR == 8) && \
	(IRRLICHT_VERSION_REVISION == 2)
	#error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
#endif

#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000

typedef std::map<std::string, ValueSpec> OptionList;

/**********************************************************************
 * Private functions
 **********************************************************************/

static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
static void set_allowed_options(OptionList *allowed_options);

static void print_help(const OptionList &allowed_options);
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
	std::ostream &os, bool print_name = true, bool print_path = true);
static void print_modified_quicktune_values();

static void list_game_ids();
static void list_worlds(bool print_name, bool print_path);
static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_log_streams(const Settings &cmd_args);

static bool game_configure(GameParams *game_params, const Settings &cmd_args);
static void game_configure_port(GameParams *game_params, const Settings &cmd_args);

static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
static bool auto_select_world(GameParams *game_params);
static std::string get_clean_world_path(const std::string &path);

static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool determine_subgame(GameParams *game_params);

static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);

/**********************************************************************/


FileLogOutput file_log_output;

static OptionList allowed_options;

int main(int argc, char *argv[])
{
	int retval;
	debug_set_exception_handler();

	g_logger.registerThread("Main");
	g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);

	Settings cmd_args;
	bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
	if (!cmd_args_ok
			|| cmd_args.getFlag("help")
			|| cmd_args.exists("nonopt1")) {
		porting::attachOrCreateConsole();
		print_help(allowed_options);
		return cmd_args_ok ? 0 : 1;
	}
	if (cmd_args.getFlag("console"))
		porting::attachOrCreateConsole();

	if (cmd_args.getFlag("version")) {
		porting::attachOrCreateConsole();
		print_version();
		return 0;
	}

	if (!setup_log_params(cmd_args))
		return 1;

	porting::signal_handler_init();

#ifdef __ANDROID__
	porting::initAndroid();
	porting::initializePathsAndroid();
#else
	porting::initializePaths();
#endif

	if (!create_userdata_path()) {
		errorstream << "Cannot create user data directory" << std::endl;
		return 1;
	}

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// List gameids if requested
	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
		list_game_ids();
		return 0;
	}

	// List worlds, world names, and world paths if requested
	if (cmd_args.exists("worldlist")) {
		if (cmd_args.get("worldlist") == "name") {
			list_worlds(true, false);
		} else if (cmd_args.get("worldlist") == "path") {
			list_worlds(false, true);
		} else if (cmd_args.get("worldlist") == "both") {
			list_worlds(true, true);
		} else {
			errorstream << "Invalid --worldlist value: "
				<< cmd_args.get("worldlist") << std::endl;
			return 1; 
		}
		return 0;
	}

	if (!init_common(cmd_args, argc, argv))
		return 1;

	if (g_settings->getBool("enable_console"))
		porting::attachOrCreateConsole();

#ifndef __ANDROID__
	// Run unit tests
	if (cmd_args.getFlag("run-unittests")) {
		return run_tests();
	}
#endif

	GameParams game_params;
#ifdef SERVER
	porting::attachOrCreateConsole();
	game_params.is_dedicated_server = true;
#else
	const bool isServer = cmd_args.getFlag("server");
	if (isServer)
		porting::attachOrCreateConsole();
	game_params.is_dedicated_server = isServer;
#endif

	if (!game_configure(&game_params, cmd_args))
		return 1;

	sanity_check(!game_params.world_path.empty());

	infostream << "Using commanded world path ["
	           << game_params.world_path << "]" << std::endl;

	if (game_params.is_dedicated_server)
		return run_dedicated_server(game_params, cmd_args) ? 0 : 1;

#ifndef SERVER
	ClientLauncher launcher;
	retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
	retval = 0;
#endif

	// Update configuration file
	if (!g_settings_path.empty())
		g_settings->updateConfigFile(g_settings_path.c_str());

	print_modified_quicktune_values();

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER

	return retval;
}


/*****************************************************************************
 * Startup / Init
 *****************************************************************************/


static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
	set_allowed_options(&allowed_options);

	return cmd_args->parseCommandLine(argc, argv, allowed_options);
}

static void set_allowed_options(OptionList *allowed_options)
{
	allowed_options->clear();

	allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options"))));
	allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
			_("Show version information"))));
	allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file"))));
	allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)"))));
	allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Run the unit tests and exit"))));
	allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)"))));
	allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game if used with option --go)"))));
	allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game if used with option --go)"))));
	allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
			_("Get list of worlds ('path' lists paths, "
			"'name' lists names, 'both' lists both)"))));
	allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
			_("Print to console errors only"))));
	allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
			_("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
			))));
	allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console"))));
	allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console"))));
	allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console"))));
	allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)"))));
	allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)"))));
	allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
	allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
		_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
	allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
		_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
	allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
			_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
	allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
			_("Show available video modes"))));
	allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests"))));
	allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)"))));
	allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing"))));
	allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server"))));
	allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name"))));
	allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
			_("Set password"))));
	allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
			_("Set password from contents of file"))));
	allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu"))));
	allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
		_("Starts with the console (Windows only)"))));
#endif

}

static void print_help(const OptionList &allowed_options)
{
	std::cout << _("Allowed options:") << std::endl;
	print_allowed_options(allowed_options);
}

static void print_allowed_options(const OptionList &allowed_options)
{
	for (const auto &allowed_option : allowed_options) {
		std::ostringstream os1(std::ios::binary);
		os1 << "  --" << allowed_option.first;
		if (allowed_option.second.type != VALUETYPE_FLAG)
			os1 << _(" <value>");

		std::cout << padStringRight(os1.str(), 30);

		if (allowed_option.second.help)
			std::cout << allowed_option.second.help;

		std::cout << std::endl;
	}
}

static void print_version()
{
	std::cout << PROJECT_NAME_C " " << g_version_hash
		<< " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
	std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
#endif
	std::cout << g_build_info << std::endl;
}

static void list_game_ids()
{
	std::set<std::string> gameids = getAvailableGameIds();
	for (const std::string &gameid : gameids)
		std::cout << gameid <<std::endl;
}

static void list_worlds(bool print_name, bool print_path)
{
	std::cout << _("Available worlds:") << std::endl;
	std::vector<WorldSpec> worldspecs = getAvailableWorlds();
	print_worldspecs(worldspecs, std::cout, print_name, print_path);
}

static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
	std::ostream &os, bool print_name, bool print_path)
{
	for (const WorldSpec &worldspec : worldspecs) {
		std::string name = worldspec.name;
		std::string path = worldspec.path;
		if (print_name && print_path) {
			os << "\t" << name << "\t\t" << path << std::endl;
		} else if (print_name) {
			os << "\t" << name << std::endl;
		} else if (print_path) {
			os << "\t" << path << std::endl;
		}
	}
}

static void print_modified_quicktune_values()
{
	bool header_printed = false;
	std::vector<std::string> names = getQuicktuneNames();

	for (const std::string &name : names) {
		QuicktuneValue val = getQuicktuneValue(name);
		if (!val.modified)
			continue;
		if (!header_printed) {
			dstream << "Modified quicktune values:" << std::endl;
			header_printed = true;
		}
		dstream << name << " = " << val.getString() << std::endl;
	}
}

static bool setup_log_params(const Settings &cmd_args)
{
	// Quiet mode, print errors only
	if (cmd_args.getFlag("quiet")) {
		g_logger.removeOutput(&stderr_output);
		g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
	}

	// Coloured log messages (see log.h)
	std::string color_mode;
	if (cmd_args.exists("color")) {
		color_mode = cmd_args.get("color");
#if !defined(_WIN32)
	} else {
		char *color_mode_env = getenv("MT_LOGCOLOR");
		if (color_mode_env)
			color_mode = color_mode_env;
#endif
	}
	if (color_mode != "") {
		if (color_mode == "auto") {
			Logger::color_mode = LOG_COLOR_AUTO;
		} else if (color_mode == "always") {
			Logger::color_mode = LOG_COLOR_ALWAYS;
		} else if (color_mode == "never") {
			Logger::color_mode = LOG_COLOR_NEVER;
		} else {
			errorstream << "Invalid color mode: " << color_mode << std::endl;
			return false;
		}			
	}

	// If trace is enabled, enable logging of certain things
	if (cmd_args.getFlag("trace")) {
		dstream << _("Enabling trace level debug output") << std::endl;
		g_logger.setTraceEnabled(true);
		dout_con_ptr = &verbosestream; // This is somewhat old
		socket_enable_debug_output = true; // Sockets doesn't use log.h
	}

	// In certain cases, output info level on stderr
	if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		g_logger.addOutput(&stderr_output, LL_INFO);

	// In certain cases, output verbose level on stderr
	if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		g_logger.addOutput(&stderr_output, LL_VERBOSE);

	return true;
}

static bool create_userdata_path()
{
	bool success;

#ifdef __ANDROID__
	if (!fs::PathExists(porting::path_user)) {
		success = fs::CreateDir(porting::path_user);
	} else {
		success = true;
	}
	porting::copyAssets();
#else
	// Create user data directory
	success = fs::CreateDir(porting::path_user);
#endif

	return success;
}

static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
	startup_message();
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	if (!read_config_file(cmd_args))
		return false;

	init_log_streams(cmd_args);

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

	init_gettext(porting::path_locale.c_str(),
		g_settings->get("language"), argc, argv);

	return true;
}

static void startup_message()
{
	infostream << PROJECT_NAME << " " << _("with")
	           << " SER_FMT_VER_HIGHEST_READ="
               << (int)SER_FMT_VER_HIGHEST_READ << ", "
               << g_build_info << std::endl;
}

static bool read_config_file(const Settings &cmd_args)
{
	// Path of configuration file in use
	sanity_check(g_settings_path == "");	// Sanity check

	if (cmd_args.exists("config")) {
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if (!r) {
			errorstream << "Could not read configuration from \""
			            << cmd_args.get("config") << "\"" << std::endl;
			return false;
		}
		g_settings_path = cmd_args.get("config");
	} else {
		std::vector<std::string> filenames;
		filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");

#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for (const std::string &filename : filenames) {
			bool r = g_settings->readConfigFile(filename.c_str());
			if (r) {
				g_settings_path = filename;
				break;
			}
		}

		// If no path found, use the first one (menu creates the file)
		if (g_settings_path.empty())
			g_settings_path = filenames[0];
	}

	return true;
}

static void init_log_streams(const Settings &cmd_args)
{
	std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;

	if (cmd_args.exists("logfile"))
		log_filename = cmd_args.get("logfile");

	g_logger.removeOutput(&file_log_output);
	std::string conf_loglev = g_settings->get("debug_log_level");

	// Old integer format
	if (std::isdigit(conf_loglev[0])) {
		warningstream << "Deprecated use of debug_log_level with an "
			"integer value; please update your configuration." << std::endl;
		static const char *lev_name[] =
			{"", "error", "action", "info", "verbose"};
		int lev_i = atoi(conf_loglev.c_str());
		if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
			warningstream << "Supplied invalid debug_log_level!"
				"  Assuming action level." << std::endl;
			lev_i = 2;
		}
		conf_loglev = lev_name[lev_i];
	}

	if (log_filename.empty() || conf_loglev.empty())  // No logging
		return;

	LogLevel log_level = Logger::stringToLevel(conf_loglev);
	if (log_level == LL_MAX) {
		warningstream << "Supplied unrecognized debug_log_level; "
			"using maximum." << std::endl;
	}

	verbosestream << "log_filename = " << log_filename << std::endl;

	file_log_output.open(log_filename);
	g_logger.addOutputMaxLevel(&file_log_output, log_level);
}

static bool game_configure(GameParams *game_params, const Settings &cmd_args)
{
	game_configure_port(game_params, cmd_args);

	if (!game_configure_world(game_params, cmd_args)) {
		errorstream << "No world path specified or found." << std::endl;
		return false;
	}

	game_configure_subgame(game_params, cmd_args);

	return true;
}

static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
	if (cmd_args.exists("port"))
		game_params->socket_port = cmd_args.getU16("port");
	else
		game_params->socket_port = g_settings->getU16("port");

	if (game_params->socket_port == 0)
		game_params->socket_port = DEFAULT_SERVER_PORT;
}

static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
{
	if (get_world_from_cmdline(game_params, cmd_args))
		return true;

	if (get_world_from_config(game_params, cmd_args))
		return true;

	return auto_select_world(game_params);
}

static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
	std::string commanded_world;

	// World name
	std::string commanded_worldname;
	if (cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");

	// If a world name was specified, convert it to a path
	if (!commanded_worldname.empty()) {
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for (const WorldSpec &worldspec : worldspecs) {
			std::string name = worldspec.name;
			if (name == commanded_worldname) {
				dstream << _("Using world specified by --worldname on the "
					"command line") << std::endl;
				commanded_world = worldspec.path;
				found = true;
				break;
			}
		}
		if (!found) {
			dstream << _("World") << " '" << commanded_worldname
			        << _("' not available. Available worlds:") << std::endl;
			print_worldspecs(worldspecs, dstream);
			return false;
		}

		game_params->world_path = get_clean_world_path(commanded_world);
		return !commanded_world.empty();
	}

	if (cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if (cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if (cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");

	game_params->world_path = get_clean_world_path(commanded_world);
	return !commanded_world.empty();
}

static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
	// World directory
	std::string commanded_world;

	if (g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");

	game_params->world_path = get_clean_world_path(commanded_world);

	return !commanded_world.empty();
}

static bool auto_select_world(GameParams *game_params)
{
	// No world was specified; try to select it automatically
	// Get information about available worlds

	verbosestream << _("Determining world path") << std::endl;

	std::vector<WorldSpec> worldspecs = getAvailableWorlds();
	std::string world_path;

	// If there is only a single world, use it
	if (worldspecs.size() == 1) {
		world_path = worldspecs[0].path;
		dstream <<_("Automatically selecting world at") << " ["
		        << world_path << "]" << std::endl;
	// If there are multiple worlds, list them
	} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
		std::cerr << _("Multiple worlds are available.") << std::endl;
		std::cerr << _("Please select one using --worldname <name>"
				" or --world <path>") << std::endl;
		print_worldspecs(worldspecs, std::cerr);
		return false;
	// If there are no worlds, automatically create a new one
	} else {
		// This is the ultimate default world path
		world_path = porting::path_user + DIR_DELIM + "worlds" +
				DIR_DELIM + "world";
		infostream << "Creating default world at ["
		           << world_path << "]" << std::endl;
	}

	assert(world_path != "");	// Post-condition
	game_params->world_path = world_path;
	return true;
}

static std::string get_clean_world_path(const std::string &path)
{
	const std::string worldmt = "world.mt";
	std::string clean_path;

	if (path.size() > worldmt.size()
			&& path.substr(path.size() - worldmt.size()) == worldmt) {
		dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
		clean_path = path.substr(0, path.size() - worldmt.size());
	} else {
		clean_path = path;
	}
	return path;
}


static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
{
	bool success;

	success = get_game_from_cmdline(game_params, cmd_args);
	if (!success)
		success = determine_subgame(game_params);

	return success;
}

static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
	SubgameSpec commanded_gamespec;

	if (cmd_args.exists("gameid")) {
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if (!commanded_gamespec.isValid()) {
			errorstream << "Game \"" << gameid << "\" not found" << std::endl;
			return false;
		}
		dstream << _("Using game specified by --gameid on the command line")
		        << std::endl;
		game_params->game_spec = commanded_gamespec;
		return true;
	}

	return false;
}

static bool determine_subgame(GameParams *game_params)
{
	SubgameSpec gamespec;

	assert(game_params->world_path != "");	// Pre-condition

	verbosestream << _("Determining gameid/gamespec") << std::endl;
	// If world doesn't exist
	if (!game_params->world_path.empty()
		&& !getWorldExists(game_params->world_path)) {
		// Try to take gamespec from command line
		if (game_params->game_spec.isValid()) {
			gamespec = game_params->game_spec;
			infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
		} else { // Otherwise we will be using "minetest"
			gamespec = findSubgame(g_settings->get("default_game"));
			infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
			if (!gamespec.isValid()) {
				errorstream << "Subgame specified in default_game ["
				            << g_settings->get("default_game")
				            << "] is invalid." << std::endl;
				return false;
			}
		}
	} else { // World exists
		std::string world_gameid = getWorldGameId(game_params->world_path, false);
		// If commanded to use a gameid, do so
		if (game_params->game_spec.isValid()) {
			gamespec = game_params->game_spec;
			if (game_params->game_spec.id != world_gameid) {
				warningstream << "Using commanded gameid ["
				            << gamespec.id << "]" << " instead of world gameid ["
				            << world_gameid << "]" << std::endl;
			}
		} else {
			// If world contains an embedded game, use it;
			// Otherwise find world from local system.
			gamespec = findWorldSubgame(game_params->world_path);
			infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
		}
	}

	if (!gamespec.isValid()) {
		errorstream << "Subgame [" << gamespec.id << "] could not be found."
		            << std::endl;
		return false;
	}

	game_params->game_spec = gamespec;
	return true;
}


/*****************************************************************************
 * Dedicated server
 *****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
	verbosestream << _("Using world path") << " ["
	              << game_params.world_path << "]" << std::endl;
	verbosestream << _("Using gameid") << " ["
	              << game_params.game_spec.id << "]" << std::endl;

	// Bind address
	std::string bind_str = g_settings->get("bind_address");
	Address bind_addr(0, 0, 0, 0, game_params.socket_port);

	if (g_settings->getBool("ipv6_server")) {
		bind_addr.setAddress((IPv6AddressBytes*) NULL);
	}
	try {
		bind_addr.Resolve(bind_str.c_str());
	} catch (ResolveError &e) {
		infostream << "Resolving bind address \"" << bind_str
		           << "\" failed: " << e.what()
		           << " -- Listening on all addresses." << std::endl;
	}
	if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
		errorstream << "Unable to listen on "
		            << bind_addr.serializeString()
		            << L" because IPv6 is disabled" << std::endl;
		return false;
	}

	// Database migration
	if (cmd_args.exists("migrate"))
		return migrate_map_database(game_params, cmd_args);

	if (cmd_args.exists("migrate-players"))
		return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);

	if (cmd_args.exists("migrate-auth"))
		return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);

	if (cmd_args.exists("terminal")) {
#if USE_CURSES
		bool name_ok = true;
		std::string admin_nick = g_settings->get("name");

		name_ok = name_ok && !admin_nick.empty();
		name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);

		if (!name_ok) {
			if (admin_nick.empty()) {
				errorstream << "No name given for admin. "
					<< "Please check your minetest.conf that it "
					<< "contains a 'name = ' to your main admin account."
					<< std::endl;
			} else {
				errorstream << "Name for admin '"
					<< admin_nick << "' is not valid. "
					<< "Please check that it only contains allowed characters. "
					<< "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
					<< std::endl;
			}
			return false;
		}
		ChatInterface iface;
		bool &kill = *porting::signal_handler_killstatus();

		try {
			// Create server
			Server server(game_params.world_path, game_params.game_spec,
					false, bind_addr, true, &iface);
			server.init();

			g_term_console.setup(&iface, &kill, admin_nick);

			g_term_console.start();

			server.start();
			// Run server
			dedicated_server_loop(server, kill);
		} catch (const ModError &e) {
			g_term_console.stopAndWaitforThread();
			errorstream << "ModError: " << e.what() << std::endl;
			return false;
		} catch (const ServerError &e) {
			g_term_console.stopAndWaitforThread();
			errorstream << "ServerError: " << e.what() << std::endl;
			return false;
		}

		// Tell the console to stop, and wait for it to finish,
		// only then leave context and free iface
		g_term_console.stop();
		g_term_console.wait();

		g_term_console.clearKillStatus();
	} else {
#else
		errorstream << "Cmd arg --terminal passed, but "
			<< "compiled without ncurses. Ignoring." << std::endl;
	} {
#endif
		try {
			// Create server
			Server server(game_params.world_path, game_params.game_spec, false,
				bind_addr, true);
			server.init();
			server.start();

			// Run server
			bool &kill = *porting::signal_handler_killstatus();
			dedicated_server_loop(server, kill);

		} catch (const ModError &e) {
			errorstream << "ModError: " << e.what() << std::endl;
			return false;
		} catch (const ServerError &e) {
			errorstream << "ServerError: " << e.what() << std::endl;
			return false;
		}
	}

	return true;
}

static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
{
	std::string migrate_to = cmd_args.get("migrate");
	Settings world_mt;
	std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
	if (!world_mt.readConfigFile(world_mt_path.c_str())) {
		errorstream << "Cannot read world.mt!" << std::endl;
		return false;
	}

	if (!world_mt.exists("backend")) {
		errorstream << "Please specify your current backend in world.mt:"
			<< std::endl
			<< "	backend = {sqlite3|leveldb|redis|dummy|postgresql}"
			<< std::endl;
		return false;
	}

	std::string backend = world_mt.get("backend");
	if (backend == migrate_to) {
		errorstream << "Cannot migrate: new backend is same"
			<< " as the old one" << std::endl;
		return false;
	}

	MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
		*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);

	u32 count = 0;
	time_t last_update_time = 0;
	bool &kill = *porting::signal_handler_killstatus();

	std::vector<v3s16> blocks;
	old_db->listAllLoadableBlocks(blocks);
	new_db->beginSave();
	for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
		if (kill) return false;

		std::string data;
		old_db->loadBlock(*it, &data);
		if (!data.empty()) {
			new_db->saveBlock(*it, data);
		} else {
			errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
		}
		if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
			std::cerr << " Migrated " << count << " blocks, "
				<< (100.0 * count / blocks.size()) << "% completed.\r";
			new_db->endSave();
			new_db->beginSave();
			last_update_time = time(NULL);
		}
	}
	std::cerr << std::endl;
	new_db->endSave();
	delete old_db;
	delete new_db;

	actionstream << "Successfully migrated " << count << " blocks" << std::endl;
	world_mt.set("backend", migrate_to);
	if (!world_mt.updateConfigFile(world_mt_path.c_str()))
		errorstream << "Failed to update world.mt!" << std::endl;
	else
		actionstream << "world.mt updated" << std::endl;

	return true;
}