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*
Enable collide_with_objects for falling entities
sfan5
2020-05-06
*
Rewrite falling entity to make use of collision info
sfan5
2020-05-06
*
Update num_emerge_threads description
sfan5
2020-05-05
*
Change default keys for cam/minimap to C/V (#9779)
Wuzzy
2020-05-04
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
ANAND
2020-04-28
*
Rewrite builtin item entity to use collision info
sfan5
2020-04-27
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
builtin: Correctly indicate failure in /spawnentity
sfan5
2020-04-27
*
Add new command /revokeme <priv> (#9584)
David Leal
2020-04-26
*
minetest.serialize: Reversible number serialization (#9722)
HybridDog
2020-04-22
*
Add default stack size setting (#8873)
SmallJoker
2020-04-13
*
Fix delayed error message in start game tab
rubenwardy
2020-04-12
*
Allow to select en as language in settings menu (#9604)
DS
2020-04-08
*
Allow relative directories for `screenshot_path`, tweak default path (#9122)
Hugo Locurcio
2020-04-06
*
Add allowed_mapgens option in game.conf. (#9263)
Wren Turkal
2020-04-06
*
Update credits for 5.2.0 (#9593)
rubenwardy
2020-04-05
*
Builtin: Make item entities glow less (#9594)
sfan5
2020-04-04
*
Ignore near_plane setting on non-Android platforms (#8749)
ANAND
2020-03-28
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
Fix some chatcommands not returning a value (#9503)
Wuzzy
2020-03-14
*
Cleanup global namespace pollution in builtin (#9451)
Wuzzy
2020-03-06
*
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
sfan5
2020-03-05
*
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...
Wuzzy
2020-03-05
*
Profiler: Fix wrong function name for entities
sfan5
2020-02-23
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...
Wuzzy
2020-02-22
*
Builtin: Fix error by digging unknown nodes
SmallJoker
2020-02-16
*
Convert sound_play uses in builtin to ephemeral
sfan5
2020-02-01
*
Let node 'place' and 'dug' sounds be heard by other players
sfan5
2020-02-01
*
Add table.shuffle (#8299)
HybridDog
2020-02-01
*
Update settingtypes.txt for new languages
rubenwardy
2020-01-24
*
Add Lua unit tests to builtin using busted (#9184)
rubenwardy
2020-01-18
*
Add table.key_value_swap (#9248)
HybridDog
2020-01-04
*
Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Paramat
2020-01-04
*
Fix item eat sound not played if last item (#9239)
Wuzzy
2019-12-24
*
Allow wave_heights up to two nodes. #9220
Lars Hofhansl
2019-12-21
*
/privs: Delimit output list of privs with commas (#9224)
ANAND
2019-12-20
*
Builtin: Make dropped light_source nodes glow (#9200)
Wuzzy
2019-12-19
*
Make core.item_place_node return position of placed node. (#7713)
Bluebird
2019-12-18
*
Correct documentation around minetest.item_place
sfan5
2019-12-16
*
Fix luacheck errors
rubenwardy
2019-12-07
*
Use a safer implementation of gsub in core.chat_format_message (#9133)
ANAND
2019-11-25
*
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Paramat
2019-11-18
*
Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)
Paramat
2019-11-09
*
Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...
Paramat
2019-11-08
*
Improve documentation around banning (#9088)
sfan5
2019-11-05
*
Formspec: add hypertext element
Pierre-Yves Rollo
2019-11-03
*
Builtin: Improve /clearobjects message (#9084)
Alistair Findlay
2019-11-02
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
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