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* Don't grant priveleges to non-existent players.0gb.us2013-03-30
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
* Allow any character in formspec strings with escape charkwolekr2013-03-05
* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-03
* Drop nodes as items when dugged and no room in inventory and dont remove drop...PilzAdam2013-02-21
* Dont drop tools on rightclickPilzAdam2013-02-19
* Set numeric locale for LuaIlya Zhuravlev2013-02-18
* Fix minetest.item_place_node() and minetest.item_drop() to always return an I...PilzAdam2013-02-13
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
* Fix spread of items in falling codePilzAdam2013-01-12
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Fix minetest.get_node_drops(). It should always return list of item names, no...Ilya Zhuravlev2012-12-02
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
* Add the group attached_nodePilzAdam2012-12-01
* Log /grant and /revoke command usageDannyDark2012-11-30
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
* Fix server crash on /clearpasswordAnthony2012-11-20
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
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| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
* | Make air and ignore drop nothingPilzAdam2012-11-03
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* Remove a useless commentPilzAdam2012-10-31
* Move falling to builtinPilzAdam2012-10-31
* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
* Allow digging of unknown nodesMatthew I2012-08-12
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* builtin/item.lua: callbacks with copies of positions and nodes rather than re...Perttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Add "/mods" command to list mods to clientMatthew I2012-07-22
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Check whether node is known before reading definition in __builtin:item:on_st...Perttu Ahola2012-07-21