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Author
Age
*
Don't grant priveleges to non-existent players.
0gb.us
2013-03-30
*
Fix node replacement in not-quite-loaded chunks
0gb.us
2013-03-29
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Allow falling nodes to pass through solid "buildable_to" nodes.
Splizard
2013-03-19
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Prevent passing nil to unpack() in minetest.after
PilzAdam
2013-03-19
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Allow minetest.after to take a variable number of arguments
Jeija
2013-03-17
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Allow any character in formspec strings with escape char
kwolekr
2013-03-05
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Fix pickup of dropped items when the player only takes a part of them
PilzAdam
2013-03-03
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Drop nodes as items when dugged and no room in inventory and dont remove drop...
PilzAdam
2013-02-21
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Dont drop tools on rightclick
PilzAdam
2013-02-19
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Set numeric locale for Lua
Ilya Zhuravlev
2013-02-18
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Fix minetest.item_place_node() and minetest.item_drop() to always return an I...
PilzAdam
2013-02-13
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Fix to on_rightclick not able to change wielded_item
RealBadAngel
2013-02-13
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Dont call on_rightclick() if sneak is pressed
PilzAdam
2013-01-27
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Fix spread of items in falling code
PilzAdam
2013-01-12
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Add on_rightclick(pos, node, clicker) callback for nodes
PilzAdam
2013-01-04
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Add ability to change the itemstack in placenode callbacks
PilzAdam
2012-12-17
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Fix item entity's collision with nodeboxes
jordan4ibanez
2012-12-15
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Only fly through walls in noclip mode wich requires the noclip privilege
PilzAdam
2012-12-11
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Fix minetest.get_node_drops(). It should always return list of item names, no...
Ilya Zhuravlev
2012-12-02
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Only check attachment for nodes with group attached_node
PilzAdam
2012-12-01
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Add the group attached_node
PilzAdam
2012-12-01
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Log /grant and /revoke command usage
DannyDark
2012-11-30
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Add shutdown hook interface to Lua API
Matthew I
2012-11-30
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Revert "Use wielditem drawtype for all nodes in item_entity"
Perttu Ahola
2012-11-27
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Use wielditem drawtype for all nodes in item_entity
PilzAdam
2012-11-26
*
Fix server crash on /clearpassword
Anthony
2012-11-20
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Merge pull request #274 from PilzAdam/falling
PilzAdam
2012-11-03
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*
Fix a bug in falling code where entities get stuck
PilzAdam
2012-11-03
*
|
Make air and ignore drop nothing
PilzAdam
2012-11-03
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/
*
Remove a useless comment
PilzAdam
2012-10-31
*
Move falling to builtin
PilzAdam
2012-10-31
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Statically store always_collect field of __builtin:item
Perttu Ahola
2012-09-09
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Add overridable function for handling dropped items from nodes
Perttu Ahola
2012-09-02
*
Fix github issue #213: Dropping unknown items crashes the game
Perttu Ahola
2012-08-19
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Move chat commands to Lua and remove servercommand.{cpp,h}
Matthew I
2012-08-12
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Allow digging of unknown nodes
Matthew I
2012-08-12
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Make the rollback system VERY FUCKING GOD DAMN POWERFUL
Perttu Ahola
2012-07-27
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Don't track liquids for rollback because of too much log
Perttu Ahola
2012-07-27
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Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...
Perttu Ahola
2012-07-25
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Remove special handling of creative mode
Perttu Ahola
2012-07-25
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Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
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builtin/item.lua: callbacks with copies of positions and nodes rather than re...
Perttu Ahola
2012-07-24
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Add oldnode parameter to minetest.register_on_placenode callback
Perttu Ahola
2012-07-23
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Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
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Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
Perttu Ahola
2012-07-23
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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Add "/mods" command to list mods to client
Matthew I
2012-07-22
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Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
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Check whether node is known before reading definition in __builtin:item:on_st...
Perttu Ahola
2012-07-21
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