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Commit message (Expand)AuthorAge
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Item Entity: Add message to moveresult assertion (#9797)rubenwardy2020-05-14
* Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)Yaman Qalieh2020-05-13
* Document inf value in rollback commands (#9789)Zughy2020-05-13
* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Enable collide_with_objects for falling entitiessfan52020-05-06
* Rewrite falling entity to make use of collision infosfan52020-05-06
* Update num_emerge_threads descriptionsfan52020-05-05
* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
* Rewrite builtin item entity to use collision infosfan52020-04-27
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* builtin: Correctly indicate failure in /spawnentitysfan52020-04-27
* Add new command /revokeme <priv> (#9584)David Leal2020-04-26
* minetest.serialize: Reversible number serialization (#9722)HybridDog2020-04-22
* Add default stack size setting (#8873)SmallJoker2020-04-13
* Fix delayed error message in start game tabrubenwardy2020-04-12
* Allow to select en as language in settings menu (#9604)DS2020-04-08
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
* Update credits for 5.2.0 (#9593)rubenwardy2020-04-05
* Builtin: Make item entities glow less (#9594)sfan52020-04-04
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
* Add comments for translators (#9510)Wuzzy2020-03-20
* Fix some chatcommands not returning a value (#9503)Wuzzy2020-03-14
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Profiler: Fix wrong function name for entitiessfan52020-02-23
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-22
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
* Add table.shuffle (#8299)HybridDog2020-02-01
* Update settingtypes.txt for new languagesrubenwardy2020-01-24
* Add Lua unit tests to builtin using busted (#9184)rubenwardy2020-01-18
* Add table.key_value_swap (#9248)HybridDog2020-01-04
* Remove Mapgen V7 floatlands in preparation for new implementation (#9238)Paramat2020-01-04
* Fix item eat sound not played if last item (#9239)Wuzzy2019-12-24
* Allow wave_heights up to two nodes. #9220Lars Hofhansl2019-12-21
* /privs: Delimit output list of privs with commas (#9224)ANAND2019-12-20
* Builtin: Make dropped light_source nodes glow (#9200)Wuzzy2019-12-19