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* Infinite tools in creative modeLord89James2013-07-02
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Restore old output format of dump()Diego Martínez2013-06-18
* Fix crash in dump() when index is a tablekhonkhortisan2013-06-15
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Fix minetest.featuresPilzAdam2013-05-01
* Add a Way of checking for specific Feature with Lua Adds minetest.get_feature...Sfan52013-05-01
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-23
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add private messaging with /msgShadowNinja2013-04-05
* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
* Add a delay to nodeupdate()PilzAdam2013-04-05
* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt r...PilzAdam2013-04-02
* Don't grant priveleges to non-existent players.0gb.us2013-03-30
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
* Allow any character in formspec strings with escape charkwolekr2013-03-05
* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-03
* Drop nodes as items when dugged and no room in inventory and dont remove drop...PilzAdam2013-02-21
* Dont drop tools on rightclickPilzAdam2013-02-19
* Set numeric locale for LuaIlya Zhuravlev2013-02-18
* Fix minetest.item_place_node() and minetest.item_drop() to always return an I...PilzAdam2013-02-13
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
* Fix spread of items in falling codePilzAdam2013-01-12
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Fix minetest.get_node_drops(). It should always return list of item names, no...Ilya Zhuravlev2012-12-02
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
* Add the group attached_nodePilzAdam2012-12-01
* Log /grant and /revoke command usageDannyDark2012-11-30
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
* Fix server crash on /clearpasswordAnthony2012-11-20
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
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| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
* | Make air and ignore drop nothingPilzAdam2012-11-03
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* Remove a useless commentPilzAdam2012-10-31
* Move falling to builtinPilzAdam2012-10-31
* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02