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* Mgv7: Change default cave width to 0.09sfan52016-12-13
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* Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach2016-12-12
| | | | | | | | | | | | | | This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which caused the mod dependency list to glitch if input was using a line terminator different than the OS default. The C++ code does not need any changes as it already trims CR occurrences on platforms on which the line termination sequence is LF. Taken into account the size of the depends.txt files used, this should not introduce a noticeable performance regression. Fixes #4720
* Setting limits: Fix message text in advanced settings tabRogier2016-12-12
| | | | | | | It would complain that the value should be higher than the lower bound, when it should be higher than or equal to the lower bound. Similar issue for the upper bound.
* View range: Set maximum to 4000 nodesRogier2016-12-12
| | | | The network protocol does not support larger than 255 mapblocks.
* Update credits (#4827)Zeno-2016-12-07
| | | Update credits
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
| | | | | | Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
* Don't send a join message in singleplayer mode.red-0012016-12-03
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* Allow restricting detached inventories to one playersfan52016-11-28
| | | | | | | This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
| | | This will only happen if the formname matches or if formname is "".
* Tool break: Reduce gain of break soundsparamat2016-11-20
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* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
| | | | | | | | | | If a tool wears out and is destroyed, it's itemstack count goes to 0, and we can optionally play a breaking sound. This patch implements playing a breaking sound when this occurs. Sounds need to be added to the tool itemdef registration as the sound name string in the .sound.breaks member.
* Introduce builtin_shared and use it to fix #4778est312016-11-16
| | | | | | | | | | | Fixes #4778 which was about the error: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0 "Rename nodeupdate and nodeupdate_single and make them part of the official API"
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
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* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
| | | | This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
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* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
| | | | | | | | | | | | | | | Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API. As nodeupdate has been used by Minetest Game and in mods despite of not being part of the official API, we ease the transition by still supporting it for the 0.4.15 release. After the release, the two functions can be removed. The removal will not violate the stability promise, as that promise only includes the official and documented API. Also, make some formerly global functions local. They most likely haven't been used by mods, therefore they won't get stubs with deprecation warnings, hard erroring directly.
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
| | | | | | | | Original commit by t4im, rebased and developed by paramat. Fix CONTENT_IGNORE being replaced by falling nodes or causing large areas of sand to collapse into itself. Format some conditional code for clarity. Add and clarify some comments.
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
| | | | | | | - interact - shout - privs - basic_privs
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
| | | | | | * Separate optional from require dep's in main menu * Simplify modmgr mod dependency listing code
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
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* Add version APIShadowNinja2016-10-31
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* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31
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* Optionally disable optimization that causes underwater and cave rendering ↵lhofhansl2016-10-30
| | | | glitches. (#4686)
* Changes to static object storage limit and error messageparamat2016-10-20
| | | | | | | Move static object storage force-delete message from errorstream to warningstream. Increase 'max objects per block' setting to 64. Add missing spaces in warning code.
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
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* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
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* Enable mod security by defaultShadowNinja2016-10-16
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* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
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* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
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* Add a button for disabling all mods to world config. (#3900)red-0012016-10-12
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* Add missing languages to the settingsSmallJoker2016-10-11
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* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
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* Chat: new settings to prevent spamLoic Blot2016-10-05
| | | | | | | | | | | Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
| | | | | | | The fallback vector is in case 'wallmounted to dir' is nil due to voxelmanip placing a wallmounted node without resetting a pre-existing param2 value that is out-of-range for wallmounted. The fallback vector corresponds to param2 = 0.
* Forceloading: Transient forceloadsraymoo2016-10-03
| | | | | Adds a flag to forceload_block which lets you turn off persistence for that forceload.
* Fix typo in core.after (#4560)Rui2016-10-01
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* Conf.example: Re-add deleted noise parameter documentationparamat2016-09-23
| | | | | | | | Re-add documentation of noise parameter formats. Re-add 'mgv5_np_ground' noise parameters in group format. Both these were deleted through auto-generation of conf.example. Add note to builtin/mainmenu/dlg_settings_advanced.lua that this documentation must be preserved.
* Builtin: Change error to warning for light_source > 14paramat2016-09-21
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* Increase default font size by 1James Stevenson2016-09-21
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* Fix a typo and use proper deprecation notification systemest312016-09-19
| | | | | | | Fix a typo pointed out by @thecow275. Also, use the deprecated notification system which respects the deprecated_lua_api_handling setting.
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
| | | | | | | | Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game. Add comment in light.h requiring the constant be changed in both places. Add lighting bug warning to note in lua_api.txt. There are hundreds of mod uses of 15 which causes a lighting bug.
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
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* Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)Rui2016-08-30
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* Settingtypes.txt: Clarify comments, correct spellingred-0012016-08-29
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* Builtin: Disallow registering users with the same nameSmallJoker2016-08-29
| | | | | Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'. Skips already registered users, so they can connect as usual.
* Client: disable pre v25 init sending by defaultest312016-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable the ability to connect to old servers by default to improve password security. If people still want to connect to old (0.4.12 and earlier) servers, they can flip the send_pre_v25_init setting. Add the ability to detect if we've tried to connect to a server which only supports the pre v25 init protocol, and show an apropriate error message. Most times the error will already be catched at the serverlist level, the detection mechanism only acts as last resort, because the "Connection timed out" error message that would be shown otherwise would be very confusing. Automatic "fixing" of this condition is not desired, as it would allow for downgrade attacks. As already 161 of the 167 servers on the serverlist support the new srp based auth protocol (> 96%), the breakage should be minimal. Follow up of commit af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet" Also change the pessimistic assumption of masterlist server versions to optimistic, in order to avoid buggy behaviour (favourites not in the serverlist would be denied to connect to, etc).
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
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* Tidy up generate_from_settingtypes.lua a bit.Tim2016-08-20
| | | | | | | | | * Multiline strings * Table-concat instead of String-concats * string.rep instead of loop-concat * string.format %q instead of manual quotation by gsub * Assert writeable files * Generate new settings_translation_file
* Move generation from settingtypes out of dlg_settings_advancedTim2016-08-20
| | | | | | | | | | | Avoids unreachable code linter warning by moving generation code (of minetest.conf.example and settings_translation_file.cpp) out of dlg_settings_advanced. Due to passing the settings, also it avoids reading the settings file twice. Instead of activating the code by changing the active if-clauses, its activation is now done by uncommenting the loadfile() statement.
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
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