summaryrefslogtreecommitdiff
path: root/builtin
Commit message (Collapse)AuthorAge
* Replace worldlist by generic filterlist implementationsapier2013-07-22
|
* Add support for modstore screenshotssapier2013-07-22
| | | | Add error output on invalid mmdb entries
* Swap name/password <-> server descriptionsapier2013-07-22
|
* Revert "Fix serverdescription and name not beeing saved to local serverlist"sapier2013-07-22
| | | | | This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f. (was added twice)
* Remove unused required by list in worldconfigsapier2013-07-22
|
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
|
* Don't show flags in local favoritessapier2013-07-12
|
* Fix bug server name set to address field when using up/down keyssapier2013-07-12
| | | | Show server description above connect button instead of in favorites list
* Add missing server flags in public serverlistsapier2013-07-12
|
* Remove lots of debug output from modmgrsapier2013-07-12
| | | | | Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
* Fix serverdescription and name not beeing saved to local serverlistsapier2013-07-12
|
* Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl2013-07-11
|
* Worldlist fixessapier2013-07-11
| | | | | | | | Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code
* Fix serverlistsapier2013-07-09
|
* Public server checkboxproller2013-07-10
|
* Revert "Fix serverlist not beeing escaped correctly"kwolekr2013-07-08
| | | | This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
* Fix header not beeing shown except on singleplayer tabsapier2013-07-08
|
* Fix serverlist not beeing escaped correctlysapier2013-07-08
| | | | | Always use address for server Fix first (empty) element beeing selected after deleting last world
* fix crash on play/start with empty world listsapier2013-07-08
| | | | make enter button work in create world dialog
* Make sure that coordinates passed to /teleport are actual numbersPilzAdam2013-07-08
|
* Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja2013-07-07
|
* Lua main menu: Fix world creation dialogkwolekr2013-07-07
|
* Set numeric locale in Lua in main menuPilzAdam2013-07-08
|
* Fix many formspec menu bugssapier2013-07-07
|
* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
|
* Handle 0 vectors in vector.normalize()ShadowNinja2013-07-07
|
* Add vector helpersShadowNinja2013-07-07
|
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
|
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-03
| | | | worlds not saving index
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
|
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
|
* Infinite tools in creative modeLord89James2013-07-02
|
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
|
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
|
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
|
* Restore old output format of dump()Diego Martínez2013-06-18
|
* Fix crash in dump() when index is a tablekhonkhortisan2013-06-15
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix minetest.featuresPilzAdam2013-05-01
|
* Add a Way of checking for specific Feature with Lua Adds ↵Sfan52013-05-01
| | | | minetest.get_feature() and minetest.has_feature()
* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
|
* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
|
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
|
* Add private messaging with /msgShadowNinja2013-04-05
|
* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
|
* Add a delay to nodeupdate()PilzAdam2013-04-05
|
* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-02
| | | | return it
* Don't grant priveleges to non-existent players.0gb.us2013-03-30
| | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.