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* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
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* Add engine version string to ContentDB API request (#9890)rubenwardy2020-05-24
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* Add chat_font_size setting (#9736)SmallJoker2020-05-24
| | | Default font sizes are used when the setting value is 0 or below (clamped by Settings).
* Fix documentation of emergequeue_limit settingssfan52020-05-24
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* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Various documentation fixes in settingtypes.txt (#9910)Paramat2020-05-22
| | | | | | Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
| | | | It only works in the context of the mainmenu.
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
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* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
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* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
| | | | | | | | | | | | Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
| | | | | Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
* Item Entity: Add message to moveresult assertion (#9797)rubenwardy2020-05-14
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* Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)Yaman Qalieh2020-05-13
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* Document inf value in rollback commands (#9789)Zughy2020-05-13
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* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
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* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Enable collide_with_objects for falling entitiessfan52020-05-06
| | | | | falling nodes intentionally still fall through players fixes #5313
* Rewrite falling entity to make use of collision infosfan52020-05-06
| | | | fixes #4781, fixes #9293
* Update num_emerge_threads descriptionsfan52020-05-05
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* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
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* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
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* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
| | | | | PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
* Rewrite builtin item entity to use collision infosfan52020-04-27
| | | | fixes #8967
* Expose collision information to LuaEntity on_stepsfan52020-04-27
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* builtin: Correctly indicate failure in /spawnentitysfan52020-04-27
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* Add new command /revokeme <priv> (#9584)David Leal2020-04-26
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* minetest.serialize: Reversible number serialization (#9722)HybridDog2020-04-22
| | | | | | | * minetest.serialize: Reversible number to string conversion The %a format is not supported in Lua 5.1. This commit also adds two tests for number serialization.
* Add default stack size setting (#8873)SmallJoker2020-04-13
| | | | | New setting "default_stack_max" to alter the default stack sizes of all items when desired. Co-authored-by: Pascal Abresch <nep@packageloss.eu>
* Fix delayed error message in start game tabrubenwardy2020-04-12
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* Allow to select en as language in settings menu (#9604)DS2020-04-08
| | | fixes #9599
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
| | | | | | | This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
| | | | | | | | The game.conf has a disallowed_mapgens option. However, some games require a certain mapgen to be used, like the CTF plugin. This change adds an option to specify allowed mapgens so that the setting can be specified in a way that needn't be updated as map generators are added to Minetest.
* Update credits for 5.2.0 (#9593)rubenwardy2020-04-05
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* Builtin: Make item entities glow less (#9594)sfan52020-04-04
| | | minor adjustment to #9200
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
| | | Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
* Add comments for translators (#9510)Wuzzy2020-03-20
| | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings
* Fix some chatcommands not returning a value (#9503)Wuzzy2020-03-14
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* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
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* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
| | | Also adds an unittest
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy2020-03-05
| | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
* Profiler: Fix wrong function name for entitiessfan52020-02-23
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* Move core.get_connected_players() implementation to C++sfan52020-02-23
| | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, ↵Wuzzy2020-02-22
| | | | colorwallmounted, color, airlike, signlike, torchlike and glow (#9205)
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
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* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
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* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
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* Add table.shuffle (#8299)HybridDog2020-02-01
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* Update settingtypes.txt for new languagesrubenwardy2020-01-24
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* Add Lua unit tests to builtin using busted (#9184)rubenwardy2020-01-18
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