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Author
Age
...
*
Remove unused required by list in worldconfig
sapier
2013-07-22
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Don't show flags in local favorites
sapier
2013-07-12
*
Fix bug server name set to address field when using up/down keys
sapier
2013-07-12
*
Add missing server flags in public serverlist
sapier
2013-07-12
*
Remove lots of debug output from modmgr
sapier
2013-07-12
*
Fix serverdescription and name not beeing saved to local serverlist
sapier
2013-07-12
*
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
Kahrl
2013-07-11
*
Worldlist fixes
sapier
2013-07-11
*
Fix serverlist
sapier
2013-07-09
*
Public server checkbox
proller
2013-07-10
*
Revert "Fix serverlist not beeing escaped correctly"
kwolekr
2013-07-08
*
Fix header not beeing shown except on singleplayer tab
sapier
2013-07-08
*
Fix serverlist not beeing escaped correctly
sapier
2013-07-08
*
fix crash on play/start with empty world list
sapier
2013-07-08
*
Make sure that coordinates passed to /teleport are actual numbers
PilzAdam
2013-07-08
*
Move math.hypot() to misc_helpers.lua and fix zero-division error
ShadowNinja
2013-07-07
*
Lua main menu: Fix world creation dialog
kwolekr
2013-07-07
*
Set numeric locale in Lua in main menu
PilzAdam
2013-07-08
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
Sfan5
2013-07-07
*
Handle 0 vectors in vector.normalize()
ShadowNinja
2013-07-07
*
Add vector helpers
ShadowNinja
2013-07-07
*
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
Sfan5
2013-07-06
*
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new wo...
kwolekr
2013-07-03
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
*
Remove unnecessary debug output in node_dig()
PilzAdam
2013-07-02
*
Infinite tools in creative mode
Lord89James
2013-07-02
*
Add Lua VoxelArea methods: contains, containsp, containsi
kwolekr
2013-06-28
*
Add voxelarea.lua helper to builtin
kwolekr
2013-06-28
*
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
*
Restore old output format of dump()
Diego MartÃnez
2013-06-18
*
Fix crash in dump() when index is a table
khonkhortisan
2013-06-15
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Fix minetest.features
PilzAdam
2013-05-01
*
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature...
Sfan5
2013-05-01
*
Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...
ShadowNinja
2013-04-23
*
Use system wide LuaJIT if aviable.
RealBadAngel
2013-04-08
*
Only enqueue falling nodes if they really want to fall
PilzAdam
2013-04-05
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Add private messaging with /msg
ShadowNinja
2013-04-05
*
Use the nodebox as selection box if it's not set manually
Diego MartÃnez
2013-04-05
*
Add a delay to nodeupdate()
PilzAdam
2013-04-05
*
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt r...
PilzAdam
2013-04-02
*
Don't grant priveleges to non-existent players.
0gb.us
2013-03-30
*
Fix node replacement in not-quite-loaded chunks
0gb.us
2013-03-29
*
Allow falling nodes to pass through solid "buildable_to" nodes.
Splizard
2013-03-19
*
Prevent passing nil to unpack() in minetest.after
PilzAdam
2013-03-19
*
Allow minetest.after to take a variable number of arguments
Jeija
2013-03-17
*
Allow any character in formspec strings with escape char
kwolekr
2013-03-05
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