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...
*
Add /clearinv chat command (#4994)
Elijah Duffy
2017-05-20
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
Builtin: Fix subgame mod selection (#5367)
SmallJoker
2017-05-17
*
CSM: Document forgotten functions
SmallJoker
2017-05-16
*
Add option to use neither node highlighting nor outlining
ezhh
2017-05-15
*
Menu: Fix starting a server if the server address is an empty string. (#5742)
red-001
2017-05-10
*
minetest.deserialize: Throw error when argument not string (#5738)
SmallJoker
2017-05-09
*
Android: Fix crash while loading main menu (#5736)
red-001
2017-05-09
*
Move Pilzadam to previous developers. (#5735)
Auke Kok
2017-05-09
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Add configurable key bindings for hotbar scrolling, and for changing volume.
Wuzzy
2017-05-06
*
[CSM] add `on_item_use` (#5544)
red-001
2017-05-06
*
Save minetest screen width/height options when modified (#5683)
Loïc Blot
2017-05-05
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
Footsteps without view bobbing (#5645)
Louis Pearson
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add /fixlight chat command
Dániel Juhász
2017-04-22
*
Conf.example: Move some lines to minetest.conf.example.extra
paramat
2017-04-19
*
Pointed thing to face pos: Fix crash if opening door with slab or stair
MarkuBu
2017-04-19
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
[CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)
red-001
2017-04-11
*
[CSM] Use more gettext (#5553)
red-001
2017-04-10
*
[CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)
red-001
2017-04-10
*
Hard-coded undersampling.
number Zero
2017-04-09
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Move chat command handling code from C++ to Lua (#5528)
red-001
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
Settings: Update documentation (#5534)
SmallJoker
2017-04-07
*
Add Joystick type detection and Xbox controller support
rubenwardy
2017-04-06
*
Expose vector helpers to CSM
Loic Blot
2017-04-06
*
Mapgen documentation: Add descriptions to noise parameters
paramat
2017-04-05
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
minetest.after(): simplify further, pause in singleplayer (#5500)
Auke Kok
2017-04-02
*
First commit for fine pointed (#5485)
MarkuBu
2017-04-01
*
Add functions to strip color information. (#5472)
Diego Martínez
2017-03-28
*
Fix a type bug in colorize function
Loïc Blot
2017-03-28
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Change command prefix to "." and add "help" command.
red-001
2017-03-26
*
Add mesh generation delay
number Zero
2017-03-26
*
Typo fix
Loïc Blot
2017-03-24
*
Add multiline support to colorize. (#5444)
red-001
2017-03-24
*
Block access to the `io` library
red-001
2017-03-19
*
Give CSM access to use `core.colorize()` (#5113)
red-001
2017-03-17
*
Fix two nul deref if digging unknown nodes. (#5398)
Auke Kok
2017-03-15
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
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