aboutsummaryrefslogtreecommitdiff
path: root/builtin
Commit message (Collapse)AuthorAge
* Add vector helpersShadowNinja2013-07-07
|
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
|
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-03
| | | | worlds not saving index
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
|
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
|
* Infinite tools in creative modeLord89James2013-07-02
|
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
|
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
|
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
|
* Restore old output format of dump()Diego Martínez2013-06-18
|
* Fix crash in dump() when index is a tablekhonkhortisan2013-06-15
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix minetest.featuresPilzAdam2013-05-01
|
* Add a Way of checking for specific Feature with Lua Adds ↵Sfan52013-05-01
| | | | minetest.get_feature() and minetest.has_feature()
* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
|
* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
|
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
|
* Add private messaging with /msgShadowNinja2013-04-05
|
* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
|
* Add a delay to nodeupdate()PilzAdam2013-04-05
|
* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-02
| | | | return it
* Don't grant priveleges to non-existent players.0gb.us2013-03-30
| | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
|
* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
|
* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
|
* Allow any character in formspec strings with escape charkwolekr2013-03-05
|
* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-03
|
* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-21
| | | | dropped items when no room in inventory
* Dont drop tools on rightclickPilzAdam2013-02-19
|
* Set numeric locale for LuaIlya Zhuravlev2013-02-18
|
* Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵PilzAdam2013-02-13
| | | | ItemStack
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
|
* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
|
* Fix spread of items in falling codePilzAdam2013-01-12
|
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
|
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
|
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
|
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
|
* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
|
* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Log /grant and /revoke command usageDannyDark2012-11-30
|
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
| | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
| | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
|
* Fix server crash on /clearpasswordAnthony2012-11-20
| | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
|\ | | | | Fix a bug in falling code where entities get stuck
| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
| |