| Commit message (Collapse) | Author | Age |
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Remove unused variable 'seplen'.
Fix 'cparam2'->'param2'.
Do not initialise variable 'p' twice.
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This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
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Wider buttons to not clip 'Disable Texture Pack' text when using a
small game window (1024x600, the default).
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* Allow adding descriptions to modpacks using description.txt
* Use a proper multiline formspec element: textarea
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Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
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adds `entity_independent_selectionbox` to minetest.features
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* Replace auth.txt with SQLite auth database
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* Disable shaders GUI on unsupported drivers (#2060)
* Disable shaders if unavailable
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* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
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Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.
Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
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* /privs: Check if player exists
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Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
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Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
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& Satisfy LINT
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Require 'basic_privs' priv
Only the online players are listed.
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Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
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* CSM/SSM: Add on_mods_loaded callback
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* Fix builtin lua function os.tempfolder
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Move code to pkgmgr
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* Remove “you hacker you!” from node description
* Prevent placement of ignore in builtin
* Prevent giving of "unknown" explicitly
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Avoid crash in some situations when player is inside a node, causing
'above' to equal 'under'.
In this situation return 'under' which is the node position very close
to the face position that would normally be returned.
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Replaces mods and texture pack tabs with a single content tab
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In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.
In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
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* Android: Replace movement buttons with joystick
Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id
Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
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Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
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Allow changing the velocity of objects relatively to their current velocity
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