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* Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...Nathanaël Courant2017-01-31
* Add console height setting (#5136)Ezhh2017-01-30
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-23
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Add search to advanced settings (#4806)rubenwardy2017-01-18
* Improve priv descriptions (#5047)Ezhh2017-01-17
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-16
* Add keyword based search to serverlistred-0012017-01-15
* Documentation: Correct biome heat / humidity noise parametersparamat2017-01-15
* Main menu tweaksShadowNinja2017-01-13
* Enable mod security by defaultShadowNinja2017-01-13
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
* Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-07
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
* Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31
* Redo light.cpp.Auke Kok2016-12-28
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24
* Final update to credits before releaseCraig Robbins2016-12-22
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-21
* Disable mod security by default (closes #4944)sfan52016-12-21
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-16
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Mgv7: Change default cave width to 0.09sfan52016-12-13
* Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach2016-12-12
* Setting limits: Fix message text in advanced settings tabRogier2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Update credits (#4827)Zeno-2016-12-07
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Don't send a join message in singleplayer mode.red-0012016-12-03
* Allow restricting detached inventories to one playersfan52016-11-28
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Tool break: Reduce gain of break soundsparamat2016-11-20
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
* Introduce builtin_shared and use it to fix #4778est312016-11-16
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Add version APIShadowNinja2016-10-31
* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31