| Commit message (Collapse) | Author | Age |
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The items will now just disappear when dropped.
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Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
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This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
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not_in_creative_inventory instead
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recycle the same ones, which callbacks can modify
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__builtin:item:on_step()
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otherwise the old names can't be used
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a string to aid better inter-object compatibility of code that assumes objects to be players
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chat line
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compatibility
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