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* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
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* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
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* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
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* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Log /grant and /revoke command usageDannyDark2012-11-30
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* Add shutdown hook interface to Lua APIMatthew I2012-11-30
| | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
| | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
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* Fix server crash on /clearpasswordAnthony2012-11-20
| | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
|\ | | | | Fix a bug in falling code where entities get stuck
| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
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* | Make air and ignore drop nothingPilzAdam2012-11-03
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* Remove a useless commentPilzAdam2012-10-31
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* Move falling to builtinPilzAdam2012-10-31
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* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
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* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
| | | | The items will now just disappear when dropped.
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
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* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25
| | | | not_in_creative_inventory instead
* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* builtin/item.lua: callbacks with copies of positions and nodes rather than ↵Perttu Ahola2012-07-24
| | | | recycle the same ones, which callbacks can modify
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
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* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Add "/mods" command to list mods to clientMatthew I2012-07-22
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* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Check whether node is known before reading definition in ↵Perttu Ahola2012-07-21
| | | | __builtin:item:on_step()
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
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* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
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* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-16
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* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Don't deprecate minetest.register_on_placenode and minetest.register_on_dignodePerttu Ahola2012-06-08
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* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
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* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Add can_dig callbackdarkrose2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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