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* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
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* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add private messaging with /msgShadowNinja2013-04-05
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* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
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* Add a delay to nodeupdate()PilzAdam2013-04-05
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* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-02
| | | | return it
* Don't grant priveleges to non-existent players.0gb.us2013-03-30
| | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
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* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
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* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-03
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* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-21
| | | | dropped items when no room in inventory
* Dont drop tools on rightclickPilzAdam2013-02-19
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* Set numeric locale for LuaIlya Zhuravlev2013-02-18
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* Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵PilzAdam2013-02-13
| | | | ItemStack
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
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* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
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* Fix spread of items in falling codePilzAdam2013-01-12
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* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
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* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
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* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
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* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
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* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Log /grant and /revoke command usageDannyDark2012-11-30
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* Add shutdown hook interface to Lua APIMatthew I2012-11-30
| | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
| | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
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* Fix server crash on /clearpasswordAnthony2012-11-20
| | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
|\ | | | | Fix a bug in falling code where entities get stuck
| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
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* | Make air and ignore drop nothingPilzAdam2012-11-03
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* Remove a useless commentPilzAdam2012-10-31
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* Move falling to builtinPilzAdam2012-10-31
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* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
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* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
| | | | The items will now just disappear when dropped.
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
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* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25
| | | | not_in_creative_inventory instead
* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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