Commit message (Collapse) | Author | Age | |
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* | Fix absence of images when compiled with RUN_IN_PLACE=0. | Ilya Zhuravlev | 2014-01-05 |
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* | Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7." | Novatux | 2013-12-30 |
| | | | | This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c. | ||
* | Add 'on_prejoinplayer' callback | kaeza | 2013-12-12 |
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* | Implement search tab and version picker | sapier | 2013-12-11 |
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* | Move script_run_callbacks to Lua | ShadowNinja | 2013-12-07 |
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* | Only create one alias metatable | ShadowNinja | 2013-12-04 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Assume a selection box for fences | 0gb.us | 2013-11-30 |
| | | | | Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype. | ||
* | Change default value of is_ground_content to true | kwolekr | 2013-11-30 |
| | | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves | ||
* | Fix modstore/favourites hang by adding asynchronous lua job support | sapier | 2013-11-29 |
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* | Split server/client port setting to avoid port number clashes in mainmenu | sapier | 2013-11-28 |
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* | Rollback fixes and get_node_actions | ShadowNinja | 2013-11-27 |
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* | Temporary disable local install button due to irrlicht dialog breaking ↵ | sapier | 2013-11-24 |
| | | | | localization | ||
* | Fix my name (doesn't display correctly because of utf8 characters) | Novatux | 2013-11-23 |
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* | Fix rename modpack button not working, fixes #1019 | Sfan5 | 2013-11-23 |
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* | Prevent enabling Shaders if Direct3D is used | Sfan5 | 2013-11-23 |
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* | Fix usage of 'minetest' where 'engine' was intended | ShadowNinja | 2013-11-21 |
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* | Fix modmanager screenshot path | BlockMen | 2013-11-19 |
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* | Fix issue #1009 (minetest.get_connected_players() returns non-existing players) | kwolekr | 2013-11-17 |
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* | Replace print()s with minetest.log() in builtin | PilzAdam | 2013-11-17 |
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* | Fix "TODO read modinfo" in modmanager to improve ui usability | sapier | 2013-11-10 |
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* | Add BlockMen to core dev list | PilzAdam | 2013-11-09 |
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* | Fix game buttons not beeing 48x48 | sapier | 2013-11-09 |
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* | Fix crash updating gametype without game | sapier | 2013-11-09 |
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* | Add wrapper for minetest.rotate_and_place. | 4Evergreen4 | 2013-11-07 |
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* | Don't assert scalars must be vectors. | Cy | 2013-11-06 |
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* | Fix orient_flags to be optional. | Vanessa Ezekowitz | 2013-11-06 |
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* | Add 6d facedir rotation prediction routine | Vanessa Ezekowitz | 2013-11-06 |
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* | Add seed entry to world creation dialog | kwolekr | 2013-11-05 |
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* | Reworked formspecs and kahrl's hexcolor parser | BlockMen | 2013-11-03 |
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* | Add basic protection support to builtin | ShadowNinja | 2013-11-02 |
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* | Move the sapling growing and grass adding/removing ABMs to Lua | Novatux | 2013-11-02 |
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* | Add my email address to the main menu credits | ShadowNinja | 2013-11-01 |
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* | Add more checks to vector functions | ShadowNinja | 2013-11-01 |
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* | Don't remove background of games in submenus | BlockMen | 2013-11-01 |
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* | Fixed ignoring of "diggable" property of nodes. | 0gb.us | 2013-11-01 |
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* | Add a callback: minetest.register_on_craft(itemstack, player, | Novatux | 2013-11-01 |
| | | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv) | ||
* | Made unknown nodes stop falling nodes properly and shorten lines | ShadowNinja | 2013-11-01 |
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* | Move new core devs to the "Core Developpers" section of mainmenu. | Novatux | 2013-11-01 |
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* | Add sanity checks to vector functions | ShadowNinja | 2013-10-17 |
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* | Remove vector metatable setting | ShadowNinja | 2013-10-17 |
| | | | | | This not only makes the vector functions faster, but also makes them more consistent with other functions. | ||
* | Add tool callback | Novatux | 2013-10-16 |
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* | Fix minetest.facedir_to_dir when param2 is 5 or 7. | Novatux | 2013-10-16 |
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* | Optimized minetest.get_connected_players() | fairiestoy | 2013-10-01 |
| | | | | | | Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list. | ||
* | Allow to manually specify param2 in minetest.item_place() and return success | PilzAdam | 2013-09-28 |
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* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 |
| | | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | ||
* | Fix bug: texture pack not overriding default menu textures | sapier | 2013-09-10 |
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* | Use engine.is_yes() in mainmenu | PilzAdam | 2013-09-10 |
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* | Use the Settings Lua interface to read world.mt | PilzAdam | 2013-09-10 |
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* | Prevent ModMgr from deleting backend setting in world.mt | Sfan5 | 2013-09-09 |
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