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* Some map border related fixesest312015-09-29
| | | | | | | | | | | | | 1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* Replace "self program" with "this program" in fstk boilerplatesest312015-09-21
| | | | ... and remove trailing whitespace.
* Minor tweaks handle_settings_buttonsRui9142015-09-14
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* Change my emailRui9142015-09-03
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* Small fixes of minetest.has_featureRui2015-09-03
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* Minor tweaks __builtin:falling_nodeRui2015-09-01
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* Credits tab: fix accidental merger of two contributorsest312015-08-31
| | | | Fixes #3125
* Use gettext to "None" of texture pack listRui9142015-08-25
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* Remove some emails from credits tabkwolekr2015-08-19
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* Update credits tabkwolekr2015-08-19
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* Client: disable mmdb modstoreest312015-08-19
| | | | | The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.
* Don't do formspec escaping twice for loading descriptionest312015-08-14
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Fix FSAA dropdown option reset after changing another dropdown optionjeanpatrick.guerrero@gmail.com2015-07-25
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* Remove drivers dropdown in the settings tabkilbith2015-07-25
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* Update my nameNovatux2015-07-24
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Fix crash in mainmenu when loaded subgame does not have a "menu" directorysfan52015-07-21
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* Allow random menu images for subgamessfan52015-07-21
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* Add antialiasing UI settingMark Schreiber2015-07-18
| | | | | | | | | The Irrlicht engine supports antialiasing, and Minetest already supports saving an antialiasing setting in its configuration file. However, Minetest lacked UI elements to set this setting, and previously the only way to enable the feature was by hand-editing the configuration file. Add a drop-down menu that can enable antialiasing.
* Add ability to specify coordinates for /spawnentityMarcin2015-07-18
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* Change texture pack description file nameExcaliburZero2015-07-18
| | | | | | Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs. Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
* Fix remnant bugs on mainmenujp2015-07-10
| | | | | - Stop attempting to start a world when no world's created/selected in server tab - Better world's indexes handling between subgames lists
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
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* Fix attempt to start a world when no world is selected/createdjeanpatrick.guerrero@gmail.com2015-07-04
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* Set server_announce to world.mt and respect modes when changing subgameSokomine2015-07-02
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* Fix world.mt not written when selecting modeSokomine2015-07-01
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* Fix single click world selectest312015-06-30
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* Fix bugs in mainmenujeanpatrick.guerrero@gmail.com2015-06-30
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Update credits tabest312015-06-16
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* Don't highlight entries in creditsWuzzy2015-06-15
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* Remove reference to deprecated privilegeCraig Davison2015-06-14
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* More reliable serverlist behaviourHybridDog2015-06-09
| | | | | -> remember the previously loaded serverlist, and use if new one failed -> show a "loading" serverlist
* Decrease minetest.after globalstep lagHybridDog2015-06-06
| | | | | | * abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function
* Nicer time setting loggingest312015-06-02
| | | | | | | | | | Now logs ACTION[ServerThread]: player sets time to 6:03 instead of ACTION[ServerThread]: player sets time to 6:3
* Fix wrong replace from previous commitest312015-06-02
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* Localize inside whole misc_helpers.luaest312015-06-01
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* Add core.get_dir_listShadowNinja2015-05-16
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* Added hour:minute format to time commandLeMagnesium2015-05-16
| | | | | * The time command now accepts parameters in the form <hour>:<minute>, and if invoked with no parameters returns the current time in said format.
* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Don't crash if an item gets dropped into unloaded spacetenplus12015-05-15
| | | | Items dropped into unloaded map space will crash game so here's a fix...
* Item entity merging refactorest312015-05-15
| | | | Don't ident too much, and add a comment.
* Add code to support raillike group namesNovatux2015-05-12
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* Fix minetest.clear_* creating new LOCAL table instead of clearing the ↵Tomas Brod2015-04-26
| | | | | | | | | | | existing one. On calling clear_redistered_biomes the registered_biomes table is cleared by creating a new empty table, but the pointer is not updated to point to the new one. So after calling more register_biome, the registered_biome table always contains 0 items, which is an error. Instead, the table is cleared by removing all its items so the pointer (minetest.registered_*) remains valid.
* Remove fly mode in simple main menuMuhammad Rifqi Priyo Susanto2015-04-26
| | | | As the fly mode option is avaiable in-game, this is not used anymore.
* Add minetest.global_exists()ShadowNinja2015-04-21
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* Add reason to kicked log message and use present tenseest312015-04-05
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