Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | Swap name/password <-> server description | sapier | 2013-07-22 | |
| | ||||
* | Revert "Fix serverdescription and name not beeing saved to local serverlist" | sapier | 2013-07-22 | |
| | | | | | This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f. (was added twice) | |||
* | Remove unused required by list in worldconfig | sapier | 2013-07-22 | |
| | ||||
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 | |
| | ||||
* | Don't show flags in local favorites | sapier | 2013-07-12 | |
| | ||||
* | Fix bug server name set to address field when using up/down keys | sapier | 2013-07-12 | |
| | | | | Show server description above connect button instead of in favorites list | |||
* | Add missing server flags in public serverlist | sapier | 2013-07-12 | |
| | ||||
* | Remove lots of debug output from modmgr | sapier | 2013-07-12 | |
| | | | | | Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly | |||
* | Fix serverdescription and name not beeing saved to local serverlist | sapier | 2013-07-12 | |
| | ||||
* | Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp | Kahrl | 2013-07-11 | |
| | ||||
* | Worldlist fixes | sapier | 2013-07-11 | |
| | | | | | | | | Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code | |||
* | Fix serverlist | sapier | 2013-07-09 | |
| | ||||
* | Public server checkbox | proller | 2013-07-10 | |
| | ||||
* | Revert "Fix serverlist not beeing escaped correctly" | kwolekr | 2013-07-08 | |
| | | | | This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877. | |||
* | Fix header not beeing shown except on singleplayer tab | sapier | 2013-07-08 | |
| | ||||
* | Fix serverlist not beeing escaped correctly | sapier | 2013-07-08 | |
| | | | | | Always use address for server Fix first (empty) element beeing selected after deleting last world | |||
* | fix crash on play/start with empty world list | sapier | 2013-07-08 | |
| | | | | make enter button work in create world dialog | |||
* | Make sure that coordinates passed to /teleport are actual numbers | PilzAdam | 2013-07-08 | |
| | ||||
* | Move math.hypot() to misc_helpers.lua and fix zero-division error | ShadowNinja | 2013-07-07 | |
| | ||||
* | Lua main menu: Fix world creation dialog | kwolekr | 2013-07-07 | |
| | ||||
* | Set numeric locale in Lua in main menu | PilzAdam | 2013-07-08 | |
| | ||||
* | Fix many formspec menu bugs | sapier | 2013-07-07 | |
| | ||||
* | Fix parseColor, change remaining colorkeys to new format, fix Contributor list | Sfan5 | 2013-07-07 | |
| | ||||
* | Handle 0 vectors in vector.normalize() | ShadowNinja | 2013-07-07 | |
| | ||||
* | Add vector helpers | ShadowNinja | 2013-07-07 | |
| | ||||
* | Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor | Sfan5 | 2013-07-06 | |
| | ||||
* | Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵ | kwolekr | 2013-07-03 | |
| | | | | worlds not saving index | |||
* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 | |
| | ||||
* | Remove unnecessary debug output in node_dig() | PilzAdam | 2013-07-02 | |
| | ||||
* | Infinite tools in creative mode | Lord89James | 2013-07-02 | |
| | ||||
* | Add Lua VoxelArea methods: contains, containsp, containsi | kwolekr | 2013-06-28 | |
| | ||||
* | Add voxelarea.lua helper to builtin | kwolekr | 2013-06-28 | |
| | ||||
* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 | |
| | ||||
* | Restore old output format of dump() | Diego Martínez | 2013-06-18 | |
| | ||||
* | Fix crash in dump() when index is a table | khonkhortisan | 2013-06-15 | |
| | ||||
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 | |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | |||
* | Fix minetest.features | PilzAdam | 2013-05-01 | |
| | ||||
* | Add a Way of checking for specific Feature with Lua Adds ↵ | Sfan5 | 2013-05-01 | |
| | | | | minetest.get_feature() and minetest.has_feature() | |||
* | Add option to not prepend "Server -!- " to messages sent with ↵ | ShadowNinja | 2013-04-23 | |
| | | | | minetest.chat_send_player() | |||
* | Use system wide LuaJIT if aviable. | RealBadAngel | 2013-04-08 | |
| | ||||
* | Only enqueue falling nodes if they really want to fall | PilzAdam | 2013-04-05 | |
| | ||||
* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 | |
| | ||||
* | Add private messaging with /msg | ShadowNinja | 2013-04-05 | |
| | ||||
* | Use the nodebox as selection box if it's not set manually | Diego Martínez | 2013-04-05 | |
| | ||||
* | Add a delay to nodeupdate() | PilzAdam | 2013-04-05 | |
| | ||||
* | Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵ | PilzAdam | 2013-04-02 | |
| | | | | return it | |||
* | Don't grant priveleges to non-existent players. | 0gb.us | 2013-03-30 | |
| | | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke. | |||
* | Fix node replacement in not-quite-loaded chunks | 0gb.us | 2013-03-29 | |
| | | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing. | |||
* | Allow falling nodes to pass through solid "buildable_to" nodes. | Splizard | 2013-03-19 | |
| | ||||
* | Prevent passing nil to unpack() in minetest.after | PilzAdam | 2013-03-19 | |
| |