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* Add missing return value for filter/mipmap dropdown in mainmenukilbith2015-01-15
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* Small tweaking (alignement - client tab)kilbith2015-01-15
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* Reorganizing client and server tabsjeanpatrick.guerrero@gmail.com2015-01-15
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* builtin: Unify register wrapper functions and wrap clear_registered_* ↵kwolekr2015-01-13
| | | | functions too
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
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* Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier2015-01-09
| | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
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* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-04
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* Fix forgotten favourite list image update of simple menusapier2015-01-04
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* Re-add lost way to debug simple menu on PCsapier2015-01-04
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-30
| | | | | Fixes #1807: When the server list finishes downloading, the local server list resets in certain conditions
* Faster string.split implementation.Diego Martinez2014-12-28
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* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state ↵fz722014-12-28
| | | | (fixes #1960)
* Temporarily set default biome in builtinkwolekr2014-12-18
| | | | | This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.
* Remove vertlabels from main menu and relayout a bitKahrl2014-12-13
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* Display serverlist flags as iconsKahrl2014-12-13
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* Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place ↵Craig Robbins2014-12-12
| | | | | | | | orients textures correctly" This reverts commit 9878e8de4fdf232ebb77b396766c339786c01218. See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
* Fix undeclared globals in functions and shorten lines in misc_helpers.lua.paramat2014-12-11
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* Ignore .name directories and filesSmallJoker2014-12-10
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Always escape user provided data in mainmenu fieldsKahrl2014-12-08
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* Add Lua helper functions vector.apply(v) math.sign(x, tolerance)SmallJoker2014-12-06
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* Make dropped items larger and rotate fasterCalinou2014-12-04
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add minetest.copy_table(table) To get rid off the "table references"SmallJoker2014-11-27
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix some undeclared global variablesCraig Davison2014-11-26
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* Fix Android main menu crash, and user data directory check.Kodexky2014-11-26
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Adjust the values of dirs1 and dirs2 so that rotate_and_place orients ↵dvere2014-11-25
| | | | | | textures correctly According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
* Make duplicate warning checks file and line specificShadowNinja2014-11-23
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* Fix console spaming by debug function on mod checking for global variable to ↵sapier2014-11-23
| | | | exist.
* Update credits menuShadowNinja2014-11-21
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* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Fix leaking global in texture pack menuShadowNinja2014-11-20
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* Add strict moduleShadowNinja2014-11-19
| | | | Also fix leaking globals found by it.
* Tweak core.serializeShadowNinja2014-11-19
| | | | This adds proper support for nested tables and improves performance a bit.
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-14
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add tooltips to main menu subgames button barWuzzy2014-11-09
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* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
| | | | blobs
* Fix dump() indentation with non-tab indentsShadowNinja2014-11-08
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* Add last_login field to auth.txtRyan Newell2014-11-08
| | | | Also shortens some related code and adds more parameters to string.split.
* Add notice when only minimal is installedrubenwardy2014-10-28
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* Change topleft text when switching subgames, fixes #1728Kahrl2014-10-09
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* Add a better error message when trying to teleport another player without ↵LeMagnesium2014-10-07
| | | | bring privileges
* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Use round if falling node is misplacedSmallJoker2014-09-28
| | | | Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
* Make dump's output prettierShadowNinja2014-09-21
| | | | | | | | Changes: * Indentation with tabs by default. * Array keys dumped without "[i] = " prefix. * String keys that are valid identifiers aren't enclosed in '[""]'. * Basic support for multiple references (as specified in the comment).
* Fix wrong video_driver setting when changing in mainmenuSmallJoker2014-09-21
| | | | Fixes issue with direct3d(8|9)
* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
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* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
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