aboutsummaryrefslogtreecommitdiff
path: root/builtin
Commit message (Collapse)AuthorAge
* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
|
* Allow any character in formspec strings with escape charkwolekr2013-03-05
|
* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-03
|
* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-21
| | | | dropped items when no room in inventory
* Dont drop tools on rightclickPilzAdam2013-02-19
|
* Set numeric locale for LuaIlya Zhuravlev2013-02-18
|
* Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵PilzAdam2013-02-13
| | | | ItemStack
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
|
* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-27
|
* Fix spread of items in falling codePilzAdam2013-01-12
|
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
|
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
|
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
|
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
|
* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
|
* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Log /grant and /revoke command usageDannyDark2012-11-30
|
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
| | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
| | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
|
* Fix server crash on /clearpasswordAnthony2012-11-20
| | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
|\ | | | | Fix a bug in falling code where entities get stuck
| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
| |
* | Make air and ignore drop nothingPilzAdam2012-11-03
|/
* Remove a useless commentPilzAdam2012-10-31
|
* Move falling to builtinPilzAdam2012-10-31
|
* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
|
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
|
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
| | | | The items will now just disappear when dropped.
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
|
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
|
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
|
* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25
| | | | not_in_creative_inventory instead
* Remove special handling of creative modePerttu Ahola2012-07-25
|
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
|
* builtin/item.lua: callbacks with copies of positions and nodes rather than ↵Perttu Ahola2012-07-24
| | | | recycle the same ones, which callbacks can modify
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
|
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
|
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
|
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
|
* Add "/mods" command to list mods to clientMatthew I2012-07-22
|
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
|
* Check whether node is known before reading definition in ↵Perttu Ahola2012-07-21
| | | | __builtin:item:on_step()
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
|
* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
|
* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-16
|
* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used