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* Fix spread of items in falling codePilzAdam2013-01-12
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Fix minetest.get_node_drops(). It should always return list of item names, no...Ilya Zhuravlev2012-12-02
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
* Add the group attached_nodePilzAdam2012-12-01
* Log /grant and /revoke command usageDannyDark2012-11-30
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
* Fix server crash on /clearpasswordAnthony2012-11-20
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
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| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
* | Make air and ignore drop nothingPilzAdam2012-11-03
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* Remove a useless commentPilzAdam2012-10-31
* Move falling to builtinPilzAdam2012-10-31
* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
* Allow digging of unknown nodesMatthew I2012-08-12
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* builtin/item.lua: callbacks with copies of positions and nodes rather than re...Perttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Add "/mods" command to list mods to clientMatthew I2012-07-22
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Check whether node is known before reading definition in __builtin:item:on_st...Perttu Ahola2012-07-21
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-16
* Remove tiles and special_tiles from node definition prototype because otherwi...Perttu Ahola2012-06-16
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Don't deprecate minetest.register_on_placenode and minetest.register_on_dignodePerttu Ahola2012-06-08
* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Add can_dig callbackdarkrose2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
a[0.6,2.85;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]" end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) if fields["TPs"] then local event = core.explode_textlist_event(fields["TPs"]) if event.type == "CHG" or event.type == "DCL" then local index = core.get_textlist_index("TPs") core.setting_set("mainmenu_last_selected_TP", index) local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true)) local current_index = core.get_textlist_index("TPs") if current_index and #list >= current_index then local new_path = core.get_texturepath() .. DIR_DELIM .. list[current_index] if list[current_index] == fgettext("None") then new_path = "" end core.setting_set("texture_path", new_path) end end return true end return false end -------------------------------------------------------------------------------- return { name = "texturepacks", caption = fgettext("Texturepacks"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = nil }