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...
*
Move chat command handling code from C++ to Lua (#5528)
red-001
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
Settings: Update documentation (#5534)
SmallJoker
2017-04-07
*
Add Joystick type detection and Xbox controller support
rubenwardy
2017-04-06
*
Expose vector helpers to CSM
Loic Blot
2017-04-06
*
Mapgen documentation: Add descriptions to noise parameters
paramat
2017-04-05
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
minetest.after(): simplify further, pause in singleplayer (#5500)
Auke Kok
2017-04-02
*
First commit for fine pointed (#5485)
MarkuBu
2017-04-01
*
Add functions to strip color information. (#5472)
Diego Martínez
2017-03-28
*
Fix a type bug in colorize function
Loïc Blot
2017-03-28
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Change command prefix to "." and add "help" command.
red-001
2017-03-26
*
Add mesh generation delay
number Zero
2017-03-26
*
Typo fix
Loïc Blot
2017-03-24
*
Add multiline support to colorize. (#5444)
red-001
2017-03-24
*
Block access to the `io` library
red-001
2017-03-19
*
Give CSM access to use `core.colorize()` (#5113)
red-001
2017-03-17
*
Fix two nul deref if digging unknown nodes. (#5398)
Auke Kok
2017-03-15
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Save metainfo for falling nodes
Vladislav Tsendrovskii
2017-03-11
*
Enable server side occlusion culling by default.
Lars Hofhansl
2017-03-11
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Climb speed: Increase default setting from 2 to 3
paramat
2017-03-11
*
Optimize item.lua
tenplus1
2017-03-10
*
Add minetest.spawn_falling_node(pos) (#5339)
zaoqi
2017-03-04
*
Fix crash that can be caused by the shutdown command. (#5292)
red-001
2017-02-25
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
Multiplayer menu: fix attempt to open nonexistant image
kilbith
2017-02-18
*
Statbars.lua: Cache enable_damage setting
tenplus1
2017-02-18
*
Add support for the new arguments of `request_shutdown` to the `/shutdown` ch...
red-001
2017-02-18
*
Mainmenu: Brighter text colours for readability
Hybrid Dog
2017-02-12
*
Use tree to list mods rather than textlist
rubenwardy
2017-02-10
*
Add textures for air and ignore items (#5196)
Wuzzy
2017-02-10
*
Change default nodetimer_interval to 0.2s. (#5193)
Auke Kok
2017-02-09
*
Serverlist: Add ping indicators (#5164)
kilbith
2017-02-03
*
Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...
Nathanaël Courant
2017-01-31
*
Add console height setting (#5136)
Ezhh
2017-01-30
*
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
paramat
2017-01-23
*
core: Add dir_to_yaw and yaw_to_dir helpers
Auke Kok
2017-01-23
*
Vector: Add vector.sort(a, b): return box edges
Auke Kok
2017-01-23
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