Commit message (Collapse) | Author | Age | |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Fix minetest.features | PilzAdam | 2013-05-01 |
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* | Add a Way of checking for specific Feature with Lua Adds ↵ | Sfan5 | 2013-05-01 |
| | | | | minetest.get_feature() and minetest.has_feature() | ||
* | Add option to not prepend "Server -!- " to messages sent with ↵ | ShadowNinja | 2013-04-23 |
| | | | | minetest.chat_send_player() | ||
* | Use system wide LuaJIT if aviable. | RealBadAngel | 2013-04-08 |
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* | Only enqueue falling nodes if they really want to fall | PilzAdam | 2013-04-05 |
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* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Add private messaging with /msg | ShadowNinja | 2013-04-05 |
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* | Use the nodebox as selection box if it's not set manually | Diego Martínez | 2013-04-05 |
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* | Add a delay to nodeupdate() | PilzAdam | 2013-04-05 |
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* | Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵ | PilzAdam | 2013-04-02 |
| | | | | return it | ||
* | Don't grant priveleges to non-existent players. | 0gb.us | 2013-03-30 |
| | | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke. | ||
* | Fix node replacement in not-quite-loaded chunks | 0gb.us | 2013-03-29 |
| | | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing. | ||
* | Allow falling nodes to pass through solid "buildable_to" nodes. | Splizard | 2013-03-19 |
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* | Prevent passing nil to unpack() in minetest.after | PilzAdam | 2013-03-19 |
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* | Allow minetest.after to take a variable number of arguments | Jeija | 2013-03-17 |
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* | Allow any character in formspec strings with escape char | kwolekr | 2013-03-05 |
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* | Fix pickup of dropped items when the player only takes a part of them | PilzAdam | 2013-03-03 |
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* | Drop nodes as items when dugged and no room in inventory and dont remove ↵ | PilzAdam | 2013-02-21 |
| | | | | dropped items when no room in inventory | ||
* | Dont drop tools on rightclick | PilzAdam | 2013-02-19 |
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* | Set numeric locale for Lua | Ilya Zhuravlev | 2013-02-18 |
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* | Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵ | PilzAdam | 2013-02-13 |
| | | | | ItemStack | ||
* | Fix to on_rightclick not able to change wielded_item | RealBadAngel | 2013-02-13 |
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* | Dont call on_rightclick() if sneak is pressed | PilzAdam | 2013-01-27 |
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* | Fix spread of items in falling code | PilzAdam | 2013-01-12 |
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* | Add on_rightclick(pos, node, clicker) callback for nodes | PilzAdam | 2013-01-04 |
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* | Add ability to change the itemstack in placenode callbacks | PilzAdam | 2012-12-17 |
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* | Fix item entity's collision with nodeboxes | jordan4ibanez | 2012-12-15 |
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* | Only fly through walls in noclip mode wich requires the noclip privilege | PilzAdam | 2012-12-11 |
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* | Fix minetest.get_node_drops(). It should always return list of item names, ↵ | Ilya Zhuravlev | 2012-12-02 |
| | | | | not ItemStack(s). | ||
* | Only check attachment for nodes with group attached_node | PilzAdam | 2012-12-01 |
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* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Log /grant and /revoke command usage | DannyDark | 2012-11-30 |
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* | Add shutdown hook interface to Lua API | Matthew I | 2012-11-30 |
| | | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called. | ||
* | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | 2012-11-27 |
| | | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | ||
* | Use wielditem drawtype for all nodes in item_entity | PilzAdam | 2012-11-26 |
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* | Fix server crash on /clearpassword | Anthony | 2012-11-20 |
| | | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging. | ||
* | Merge pull request #274 from PilzAdam/falling | PilzAdam | 2012-11-03 |
|\ | | | | | Fix a bug in falling code where entities get stuck | ||
| * | Fix a bug in falling code where entities get stuck | PilzAdam | 2012-11-03 |
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* | | Make air and ignore drop nothing | PilzAdam | 2012-11-03 |
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* | Remove a useless comment | PilzAdam | 2012-10-31 |
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* | Move falling to builtin | PilzAdam | 2012-10-31 |
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* | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
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* | Add overridable function for handling dropped items from nodes | Perttu Ahola | 2012-09-02 |
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* | Fix github issue #213: Dropping unknown items crashes the game | Perttu Ahola | 2012-08-19 |
| | | | | The items will now just disappear when dropped. | ||
* | Move chat commands to Lua and remove servercommand.{cpp,h} | Matthew I | 2012-08-12 |
| | | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects | ||
* | Allow digging of unknown nodes | Matthew I | 2012-08-12 |
| | | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node). | ||
* | Make the rollback system VERY FUCKING GOD DAMN POWERFUL | Perttu Ahola | 2012-07-27 |
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* | Don't track liquids for rollback because of too much log | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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