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* Fix my name (doesn't display correctly because of utf8 characters)Novatux2013-11-23
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* Fix rename modpack button not working, fixes #1019Sfan52013-11-23
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* Prevent enabling Shaders if Direct3D is usedSfan52013-11-23
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* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-21
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* Fix modmanager screenshot pathBlockMen2013-11-19
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Replace print()s with minetest.log() in builtinPilzAdam2013-11-17
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
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* Add BlockMen to core dev listPilzAdam2013-11-09
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* Fix game buttons not beeing 48x48sapier2013-11-09
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* Fix crash updating gametype without gamesapier2013-11-09
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
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* Don't assert scalars must be vectors.Cy2013-11-06
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* Fix orient_flags to be optional.Vanessa Ezekowitz2013-11-06
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* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
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* Add seed entry to world creation dialogkwolekr2013-11-05
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* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
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* Add basic protection support to builtinShadowNinja2013-11-02
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
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* Add my email address to the main menu creditsShadowNinja2013-11-01
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* Add more checks to vector functionsShadowNinja2013-11-01
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* Don't remove background of games in submenusBlockMen2013-11-01
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* Fixed ignoring of "diggable" property of nodes.0gb.us2013-11-01
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Made unknown nodes stop falling nodes properly and shorten linesShadowNinja2013-11-01
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* Move new core devs to the "Core Developpers" section of mainmenu.Novatux2013-11-01
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* Add sanity checks to vector functionsShadowNinja2013-10-17
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* Remove vector metatable settingShadowNinja2013-10-17
| | | | | This not only makes the vector functions faster, but also makes them more consistent with other functions.
* Add tool callbackNovatux2013-10-16
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* Fix minetest.facedir_to_dir when param2 is 5 or 7.Novatux2013-10-16
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* Optimized minetest.get_connected_players()fairiestoy2013-10-01
| | | | | | Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix bug: texture pack not overriding default menu texturessapier2013-09-10
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* Use engine.is_yes() in mainmenuPilzAdam2013-09-10
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* Use the Settings Lua interface to read world.mtPilzAdam2013-09-10
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* Prevent ModMgr from deleting backend setting in world.mtSfan52013-09-09
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* Add sanity check to sort functionsapier2013-09-05
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* Add backtrace to error functionsapier2013-09-04
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* Add escaping to world list in main menu (fixes #896).Ilya Zhuravlev2013-08-29
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* World config dialog: Use engine determined path for game modsKahrl2013-08-19
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* GUIFormSpecMenu focus fixesKahrl2013-08-19
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* Fix trailing nils being dropped by deprecated minetest.env handlerKahrl2013-08-18
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* Add translation for main menusapier2013-08-17
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Fix modstore pagecountNovatux2013-08-16
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* Use get_texturepath() instead of get_gamepath()/../texturesNovatux2013-08-16
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* Sort modlist alphabeticallyPilzAdam2013-08-16
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* Add ability to activate mods with doubleclick (remove old_style_mod_selection)PilzAdam2013-08-16
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* Fix formspec escaping, add escaping to info.txt for texture packs.Novatux2013-08-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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