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* Conf.example: Move some lines to minetest.conf.example.extraparamat2017-04-19
* Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
* [CSM] Use more gettext (#5553)red-0012017-04-10
* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
* Hard-coded undersampling.number Zero2017-04-09
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Settings: Update documentation (#5534)SmallJoker2017-04-07
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
* Expose vector helpers to CSMLoic Blot2017-04-06
* Mapgen documentation: Add descriptions to noise parametersparamat2017-04-05
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* minetest.after(): simplify further, pause in singleplayer (#5500)Auke Kok2017-04-02
* First commit for fine pointed (#5485)MarkuBu2017-04-01
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
* Fix a type bug in colorize functionLoïc Blot2017-03-28
* Map generation limit: Make per-worldparamat2017-03-27
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Add mesh generation delaynumber Zero2017-03-26
* Typo fixLoïc Blot2017-03-24
* Add multiline support to colorize. (#5444)red-0012017-03-24
* Block access to the `io` libraryred-0012017-03-19
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
* Enable server side occlusion culling by default.Lars Hofhansl2017-03-11
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Climb speed: Increase default setting from 2 to 3paramat2017-03-11
* Optimize item.luatenplus12017-03-10
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* Fix crash that can be caused by the shutdown command. (#5292)red-0012017-02-25
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Multiplayer menu: fix attempt to open nonexistant imagekilbith2017-02-18
* Statbars.lua: Cache enable_damage settingtenplus12017-02-18
* Add support for the new arguments of `request_shutdown` to the `/shutdown` ch...red-0012017-02-18
* Mainmenu: Brighter text colours for readabilityHybrid Dog2017-02-12