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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
* Temporary disable local install button due to irrlicht dialog breaking locali...sapier2013-11-24
* Fix my name (doesn't display correctly because of utf8 characters)Novatux2013-11-23
* Fix rename modpack button not working, fixes #1019Sfan52013-11-23
* Prevent enabling Shaders if Direct3D is usedSfan52013-11-23
* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-21
* Fix modmanager screenshot pathBlockMen2013-11-19
* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
* Replace print()s with minetest.log() in builtinPilzAdam2013-11-17
* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
* Add BlockMen to core dev listPilzAdam2013-11-09
* Fix game buttons not beeing 48x48sapier2013-11-09
* Fix crash updating gametype without gamesapier2013-11-09
* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
* Don't assert scalars must be vectors.Cy2013-11-06
* Fix orient_flags to be optional.Vanessa Ezekowitz2013-11-06
* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
* Add seed entry to world creation dialogkwolekr2013-11-05
* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
* Add basic protection support to builtinShadowNinja2013-11-02
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Add my email address to the main menu creditsShadowNinja2013-11-01
* Add more checks to vector functionsShadowNinja2013-11-01
* Don't remove background of games in submenusBlockMen2013-11-01
* Fixed ignoring of "diggable" property of nodes.0gb.us2013-11-01
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Made unknown nodes stop falling nodes properly and shorten linesShadowNinja2013-11-01
* Move new core devs to the "Core Developpers" section of mainmenu.Novatux2013-11-01
* Add sanity checks to vector functionsShadowNinja2013-10-17
* Remove vector metatable settingShadowNinja2013-10-17
* Add tool callbackNovatux2013-10-16
* Fix minetest.facedir_to_dir when param2 is 5 or 7.Novatux2013-10-16
* Optimized minetest.get_connected_players()fairiestoy2013-10-01
* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
* Change mainmenu texture handling + small misc changesKahrl2013-09-11
* Fix bug: texture pack not overriding default menu texturessapier2013-09-10
* Use engine.is_yes() in mainmenuPilzAdam2013-09-10
* Use the Settings Lua interface to read world.mtPilzAdam2013-09-10
* Prevent ModMgr from deleting backend setting in world.mtSfan52013-09-09
* Add sanity check to sort functionsapier2013-09-05
* Add backtrace to error functionsapier2013-09-04
* Add escaping to world list in main menu (fixes #896).Ilya Zhuravlev2013-08-29
* World config dialog: Use engine determined path for game modsKahrl2013-08-19
* GUIFormSpecMenu focus fixesKahrl2013-08-19
* Fix trailing nils being dropped by deprecated minetest.env handlerKahrl2013-08-18
* Add translation for main menusapier2013-08-17
* Fix modstore pagecountNovatux2013-08-16
* Use get_texturepath() instead of get_gamepath()/../texturesNovatux2013-08-16
* Sort modlist alphabeticallyPilzAdam2013-08-16
* Add ability to activate mods with doubleclick (remove old_style_mod_selection)PilzAdam2013-08-16