| Commit message (Collapse) | Author | Age |
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Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
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Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
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facedir_to_dir
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Add old style mod selection in worldconfig dialog
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Add missing file headers
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Major modmgr overhaul
Add missing formspec checkbox doc
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Add error output on invalid mmdb entries
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This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f.
(was added twice)
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