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Author
Age
...
*
Escape error messages in error dialog
PilzAdam
2014-01-06
*
Fix main menu error message dialog: Now multi-line messages aren't cut at hal...
Perttu Ahola
2014-01-06
*
Fix absence of images when compiled with RUN_IN_PLACE=0.
Ilya Zhuravlev
2014-01-05
*
Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
Novatux
2013-12-30
*
Add 'on_prejoinplayer' callback
kaeza
2013-12-12
*
Implement search tab and version picker
sapier
2013-12-11
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Only create one alias metatable
ShadowNinja
2013-12-04
*
Shaders rework.
RealBadAngel
2013-12-03
*
Assume a selection box for fences
0gb.us
2013-11-30
*
Change default value of is_ground_content to true
kwolekr
2013-11-30
*
Fix modstore/favourites hang by adding asynchronous lua job support
sapier
2013-11-29
*
Split server/client port setting to avoid port number clashes in mainmenu
sapier
2013-11-28
*
Rollback fixes and get_node_actions
ShadowNinja
2013-11-27
*
Temporary disable local install button due to irrlicht dialog breaking locali...
sapier
2013-11-24
*
Fix my name (doesn't display correctly because of utf8 characters)
Novatux
2013-11-23
*
Fix rename modpack button not working, fixes #1019
Sfan5
2013-11-23
*
Prevent enabling Shaders if Direct3D is used
Sfan5
2013-11-23
*
Fix usage of 'minetest' where 'engine' was intended
ShadowNinja
2013-11-21
*
Fix modmanager screenshot path
BlockMen
2013-11-19
*
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
*
Replace print()s with minetest.log() in builtin
PilzAdam
2013-11-17
*
Fix "TODO read modinfo" in modmanager to improve ui usability
sapier
2013-11-10
*
Add BlockMen to core dev list
PilzAdam
2013-11-09
*
Fix game buttons not beeing 48x48
sapier
2013-11-09
*
Fix crash updating gametype without game
sapier
2013-11-09
*
Add wrapper for minetest.rotate_and_place.
4Evergreen4
2013-11-07
*
Don't assert scalars must be vectors.
Cy
2013-11-06
*
Fix orient_flags to be optional.
Vanessa Ezekowitz
2013-11-06
*
Add 6d facedir rotation prediction routine
Vanessa Ezekowitz
2013-11-06
*
Add seed entry to world creation dialog
kwolekr
2013-11-05
*
Reworked formspecs and kahrl's hexcolor parser
BlockMen
2013-11-03
*
Add basic protection support to builtin
ShadowNinja
2013-11-02
*
Move the sapling growing and grass adding/removing ABMs to Lua
Novatux
2013-11-02
*
Add my email address to the main menu credits
ShadowNinja
2013-11-01
*
Add more checks to vector functions
ShadowNinja
2013-11-01
*
Don't remove background of games in submenus
BlockMen
2013-11-01
*
Fixed ignoring of "diggable" property of nodes.
0gb.us
2013-11-01
*
Add a callback: minetest.register_on_craft(itemstack, player,
Novatux
2013-11-01
*
Made unknown nodes stop falling nodes properly and shorten lines
ShadowNinja
2013-11-01
*
Move new core devs to the "Core Developpers" section of mainmenu.
Novatux
2013-11-01
*
Add sanity checks to vector functions
ShadowNinja
2013-10-17
*
Remove vector metatable setting
ShadowNinja
2013-10-17
*
Add tool callback
Novatux
2013-10-16
*
Fix minetest.facedir_to_dir when param2 is 5 or 7.
Novatux
2013-10-16
*
Optimized minetest.get_connected_players()
fairiestoy
2013-10-01
*
Allow to manually specify param2 in minetest.item_place() and return success
PilzAdam
2013-09-28
*
Change mainmenu texture handling + small misc changes
Kahrl
2013-09-11
*
Fix bug: texture pack not overriding default menu textures
sapier
2013-09-10
*
Use engine.is_yes() in mainmenu
PilzAdam
2013-09-10
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