Commit message (Collapse) | Author | Age | |
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* | Fix Minetest logo when installed system-wide | ROllerozxa | 2022-01-30 |
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* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 |
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* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||
* | Builtin: Sanity-check /time inputs (#11993) | SmallJoker | 2022-01-27 |
| | | | This enforces the documented bounds for the /time command. | ||
* | Free arguments of cancelled minetest.after() jobs | sfan5 | 2022-01-19 |
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* | Main menu: Fix automatic dependency enables on doubleclick | SmallJoker | 2022-01-19 |
| | | | | | When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06 | ||
* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
| | | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | ||
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
| | | | Freetype is now a build requirement. | ||
* | Fix vector.from_string returning a table without vector metatable | Desour | 2022-01-02 |
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* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
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* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
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* | Use defined evaluation order in profiler | Jude Melton-Houghton | 2021-12-19 |
| | | | | See https://github.com/LuaJIT/LuaJIT/issues/238 | ||
* | Don't let HTTP API pass through untrusted function | sfan5 | 2021-12-18 |
| | | | | This has been a problem since the first day, oops. | ||
* | Fix eat sound not playing if eating last of stack | sfan5 | 2021-12-15 |
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* | Fix URL escaping in content store | sfan5 | 2021-12-13 |
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* | Update German locale translation | Wuzzy | 2021-12-10 |
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* | Update builtin locale | Wuzzy | 2021-12-10 |
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* | Improve error message if using "/help --" (#11796) | Wuzzy | 2021-12-01 |
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* | Implemented disconnect_player (#10492) | Corey Powell | 2021-11-26 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Remove unused Direct3D shader error/warning (#11793) | ROllerozxa | 2021-11-26 |
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* | Allow for Game-Specific Menu Music (#11241) | ExeVirus | 2021-11-22 |
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* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
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* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Fix incorrect error message in core.encode_png | sfan5 | 2021-10-22 |
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* | Move instead of copy during content install if possible | sfan5 | 2021-10-07 |
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* | Move archive extraction in content store to async job | sfan5 | 2021-10-07 |
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* | Add "MINETEST_MOD_PATH" environment variable (#11515) | emixa-d | 2021-10-07 |
| | | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/. | ||
* | List only jpg and png as screenshot format options (#11675) | HybridDog | 2021-10-05 |
| | | | The other formats are no longer supported in Minetest Irrlicht. | ||
* | Add an option `-t` to force text output in /help | Pedro Gimeno | 2021-10-01 |
| | | | | This also improves detection of whether formspecs are available. | ||
* | Update builtin locale files (#11650) | Wuzzy | 2021-09-26 |
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* | Fix several typos in settingtypes.txt (#11623) | Wuzzy | 2021-09-26 |
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* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
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* | Add feature table entry for new dynamic media API | sfan5 | 2021-09-19 |
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* | Split vector.new into 3 constructors | DS | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Fix falling mesh nodes being half size (#11389) | Wuzzy | 2021-09-01 |
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* | Switch MapBlock compression to zstd (#10788) | lhofhansl | 2021-08-31 |
| | | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Async-related script cleanups | sfan5 | 2021-08-28 |
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* | Add group-based tool filtering for node drops (#10141) | Treer | 2021-08-27 |
| | | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups" | ||
* | Optimize vector length calculations (#11549) | Lean Rada | 2021-08-27 |
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* | Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵ | Hugues Ross | 2021-08-12 |
| | | | | | | | | | Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Remove statement semicolons from a lua script | hecks | 2021-08-09 |
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* | ContentDB: Add support for package aliases / renaming (#11484) | rubenwardy | 2021-08-02 |
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* | Fix /emergeblocks crashing in debug builds (#11461) | Wuzzy | 2021-07-31 |
| | | | The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds. | ||
* | Add a simple PNG image encoder with Lua API (#11485) | hecks | 2021-07-29 |
| | | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | ContentDB: Add reason to downloads (#10876) | rubenwardy | 2021-07-27 |
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* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
| | | | | | | | | | | Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) | Wuzzy | 2021-07-15 |
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