aboutsummaryrefslogtreecommitdiff
path: root/builtin
Commit message (Collapse)AuthorAge
* Fix Minetest logo when installed system-wideROllerozxa2022-01-30
|
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
|
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
| | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
* Builtin: Sanity-check /time inputs (#11993)SmallJoker2022-01-27
| | | This enforces the documented bounds for the /time command.
* Free arguments of cancelled minetest.after() jobssfan52022-01-19
|
* Main menu: Fix automatic dependency enables on doubleclickSmallJoker2022-01-19
| | | | | When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Fix vector.from_string returning a table without vector metatableDesour2022-01-02
|
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
|
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
|
* Use defined evaluation order in profilerJude Melton-Houghton2021-12-19
| | | | See https://github.com/LuaJIT/LuaJIT/issues/238
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
| | | | This has been a problem since the first day, oops.
* Fix eat sound not playing if eating last of stacksfan52021-12-15
|
* Fix URL escaping in content storesfan52021-12-13
|
* Update German locale translationWuzzy2021-12-10
|
* Update builtin localeWuzzy2021-12-10
|
* Improve error message if using "/help --" (#11796)Wuzzy2021-12-01
|
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove unused Direct3D shader error/warning (#11793)ROllerozxa2021-11-26
|
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
|
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
|
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
|
* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Fix incorrect error message in core.encode_pngsfan52021-10-22
|
* Move instead of copy during content install if possiblesfan52021-10-07
|
* Move archive extraction in content store to async jobsfan52021-10-07
|
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-05
| | | The other formats are no longer supported in Minetest Irrlicht.
* Add an option `-t` to force text output in /helpPedro Gimeno2021-10-01
| | | | This also improves detection of whether formspecs are available.
* Update builtin locale files (#11650)Wuzzy2021-09-26
|
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-26
|
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
|
* Add feature table entry for new dynamic media APIsfan52021-09-19
|
* Split vector.new into 3 constructorsDS2021-09-10
|
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
|
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
|
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* Async-related script cleanupssfan52021-08-28
|
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
| | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups"
* Optimize vector length calculations (#11549)Lean Rada2021-08-27
|
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵Hugues Ross2021-08-12
| | | | | | | | | Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove statement semicolons from a lua scripthecks2021-08-09
|
* ContentDB: Add support for package aliases / renaming (#11484)rubenwardy2021-08-02
|
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
| | | The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-27
|
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
| | | | | | | | | | Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
|