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* Make logging cost free when there is no output target (#12247)paradust72022-05-04
| | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
* Add vector.combine (#11920)Lars Müller2022-05-04
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* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-03
| | | | Fixes #12267 and fixes #12154
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
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* Reorganize some builtin functions in preparation for async envsfan52022-05-02
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* Apply disallow_empty_password to password changes toosfan52022-04-28
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* Fix texture packs not showing as enabled in mainmenurubenwardy2022-04-24
| | | | Fixes #12219
* Fix invalid queued package element and path (#12218)Alex2022-04-24
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* Use mod names/titles instead of technical names (#12192)olive2022-04-24
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* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-24
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* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-16
| | | | | Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed.
* Fix item entity Z-fightingLars Mueller2022-04-10
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* Fix typo and update settings filesShadowNinja2022-04-08
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* Fix spaces generated by settings file generatorShadowNinja2022-04-08
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* Add depth sorting for node faces (#11696)x20482022-04-02
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
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* Tune shadow perspective distortion (#12146)x20482022-03-31
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Store vector metatable in registryJude Melton-Houghton2022-03-29
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Allow get_sky to return a table (#11963)Zughy2022-03-05
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* Fix broken dependency enabling due to missing `enabled` field (#12093)rubenwardy2022-02-24
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* Apply texture pack main menu textures immediately (#12018)ROllerozxa2022-02-12
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* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
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* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
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* Noise params serialization fixupGaël C2022-02-08
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* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
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* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
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* Fix builtin statbar backgroundsLars Mueller2022-01-31
| | | | see #12000
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
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* Update credits for 5.5.0 release (#12001)sfan52022-01-30
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* Get rid of `basic_debug` last minutesfan52022-01-30
| | | This isn't a revert but rather just disables the codepaths. also see #12011
* Update German builtin translationWuzzy2022-01-30
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* Update builtin translation templatesWuzzy2022-01-30
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* Fix Minetest logo when installed system-wideROllerozxa2022-01-30
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* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
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* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
| | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
* Builtin: Sanity-check /time inputs (#11993)SmallJoker2022-01-27
| | | This enforces the documented bounds for the /time command.
* Free arguments of cancelled minetest.after() jobssfan52022-01-19
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* Main menu: Fix automatic dependency enables on doubleclickSmallJoker2022-01-19
| | | | | When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Fix vector.from_string returning a table without vector metatableDesour2022-01-02
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* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
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* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
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* Use defined evaluation order in profilerJude Melton-Houghton2021-12-19
| | | | See https://github.com/LuaJIT/LuaJIT/issues/238
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
| | | | This has been a problem since the first day, oops.
* Fix eat sound not playing if eating last of stacksfan52021-12-15
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* Fix URL escaping in content storesfan52021-12-13
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* Update German locale translationWuzzy2021-12-10
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* Update builtin localeWuzzy2021-12-10
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