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Commit message (
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Author
Age
*
Split vector.new into 3 constructors
DS
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Fix falling mesh nodes being half size (#11389)
Wuzzy
2021-09-01
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Async-related script cleanups
sfan5
2021-08-28
*
Add group-based tool filtering for node drops (#10141)
Treer
2021-08-27
*
Optimize vector length calculations (#11549)
Lean Rada
2021-08-27
*
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...
Hugues Ross
2021-08-12
*
Remove statement semicolons from a lua script
hecks
2021-08-09
*
ContentDB: Add support for package aliases / renaming (#11484)
rubenwardy
2021-08-02
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
ContentDB: Add reason to downloads (#10876)
rubenwardy
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Remove hardcoded "You died." message in chat (#11443)
Wuzzy
2021-07-12
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Run on_grant and on_revoke callbacks after privs change (#11387)
AFCMS
2021-06-30
*
Fix spurious shadow enablement in mainmenu
sfan5
2021-06-30
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Update builtin locale (#11371)
Wuzzy
2021-06-21
*
Strip carriage returns from lines in settingtypes.txt (#11338)
William L. DeRieux IV
2021-06-21
*
Fix some typos in builtin (#11370)
Wuzzy
2021-06-21
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Make chat web links clickable (#11092)
pecksin
2021-06-20
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Message for empty list output in /haspriv & /mods (#11149)
Wuzzy
2021-06-12
*
falling.lua - Fix Meshnodes Being Too Big (#11307)
benrob0329
2021-06-12
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
Use safe_file_write to save forceloaded blocks
sfan5
2021-05-30
*
Fix misleading /shutdown command syntax
Wuzzy
2021-05-29
*
Fix rotation for falling mesh degrotate nodes (#11159)
Wuzzy
2021-04-28
*
Rename “Irrlicht” to “IrrlichtMt” in documentation
Wuzzy
2021-04-23
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Also return the ObjectRef from minetest.spawn_falling_node() (#11184)
benrob0329
2021-04-13
*
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
*
Update German builtin translation
Wuzzy
2021-04-09
*
Update builtin locale files
Wuzzy
2021-04-09
*
Add vector.to_string and vector.from_string (#10323)
DS
2021-04-05
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Add `math.round` and fix `vector.round` (#10803)
Vincent Robinson
2021-04-02
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Add entry in features table for degrotate changes
sfan5
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Update language choices in settingtypes.txt (#11124)
Emojigit
2021-03-29
*
Clean up various misleading and/or confusing messages and texts related to pr...
Wuzzy
2021-03-29
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
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