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Commit message (Expand)AuthorAge
* Split vector.new into 3 constructorsDS2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Async-related script cleanupssfan52021-08-28
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
* Optimize vector length calculations (#11549)Lean Rada2021-08-27
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-12
* Remove statement semicolons from a lua scripthecks2021-08-09
* ContentDB: Add support for package aliases / renaming (#11484)rubenwardy2021-08-02
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-27
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Remove hardcoded "You died." message in chat (#11443)Wuzzy2021-07-12
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Remove unsupported video drivers (#11395)hecks2021-06-30
* Run on_grant and on_revoke callbacks after privs change (#11387)AFCMS2021-06-30
* Fix spurious shadow enablement in mainmenusfan52021-06-30
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Update builtin locale (#11371)Wuzzy2021-06-21
* Strip carriage returns from lines in settingtypes.txt (#11338)William L. DeRieux IV2021-06-21
* Fix some typos in builtin (#11370)Wuzzy2021-06-21
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Make chat web links clickable (#11092)pecksin2021-06-20
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Message for empty list output in /haspriv & /mods (#11149)Wuzzy2021-06-12
* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-12
* Shadow mapping render pass (#11244)Liso2021-06-06
* Add metatables to lua vectors (#11039)DS2021-06-04
* Use safe_file_write to save forceloaded blockssfan52021-05-30
* Fix misleading /shutdown command syntaxWuzzy2021-05-29
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
* Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy2021-04-23
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-09
* Update German builtin translationWuzzy2021-04-09
* Update builtin locale filesWuzzy2021-04-09
* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Add entry in features table for degrotate changessfan52021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
* Clean up various misleading and/or confusing messages and texts related to pr...Wuzzy2021-03-29
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29