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*
Item entity: Delete in 'ignore' nodes
paramat
2018-02-13
*
Falling.lua: Delete falling node entities on contact with 'ignore'
paramat
2018-02-13
*
Allow dumping userdata (#7012)
you
2018-02-08
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
*
Add main_menu_style setting
PorygonZRocks
2018-02-08
*
Add minetest.is_player (#7013)
you
2018-02-05
*
Item entity: Prevent motion in ignore nodes
paramat
2018-02-05
*
Add kill chat command (#6992)
Wuzzy
2018-02-04
*
Add Android drivers to the video_driver drop-down menu
Wayward One
2018-01-30
*
Make chat command + privilege help slightly more accurate (#6964)
Wuzzy
2018-01-29
*
Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)
Tre
2018-01-25
*
Add missing languages from menu (#6953)
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
2018-01-23
*
Intersects_protection(): Move from Minetest Game to builtin (#6952)
Paramat
2018-01-23
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Settingtypes.txt: Correct value of 'max block send distance'
paramat
2018-01-12
*
Mgv7: Add docs for the new floatland exponent parameter
paramat
2018-01-04
*
Advanced settings: Add range check for float type
Muhammad Rifqi Priyo Susanto
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Fix error if setting menu_last_game is not a valid game
nOOb3167
2017-12-22
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
*
Adjust default console height
Ezhh
2017-12-17
*
Give subgames the ability to disallow specific mapgens (#6792)
Ezhh
2017-12-16
*
Change Normal Map setting to be less ambigous
Tre
2017-12-16
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
Pointed thing to face pos: Use 'eye height' object property (#6754)
Paramat
2017-12-09
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Add coloured logs (#4549)
you
2017-12-06
*
Auth handler: Player deletion & Iterator (#6741)
sfan5
2017-12-06
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Document extended meaning of active_object_send_range_blocks setting.
Lars Hofhansl
2017-12-03
*
Make core.auth_table private and structure builtin/auth.lua
sfan5
2017-12-01
*
Light curve: Add and tune mid boost gaussian
paramat
2017-11-27
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
core.rotate_node: Run callbacks like with any regular placed node (#6648)
SmallJoker
2017-11-21
*
Mainmenu: Improve button alignment
ezhh
2017-11-19
*
Mainmenu: Make capitalisation consistent in mainmenu and advanced settings
ezhh
2017-11-14
*
Sounds: Add falling node sounds
Auke Kok
2017-11-14
*
Improve Settings tab button alignments
ezhh
2017-11-13
*
Remove incorrect entry from settingtypes
Ezhh
2017-11-12
*
Make use of safe file writing in auth handler (fixes #6576)
sfan5
2017-11-08
*
Item entities: Enable item collision detection for sudden movement
DTA7
2017-11-06
*
Fix Settings tab formspec alignment (#6585)
Ezhh
2017-11-05
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Fix default item callbacks to work with nil users (#5819)
raymoo
2017-10-28
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
don't pass g_settings around, and use it directly
Esteban I. RM
2017-10-17
*
Implement #6096
Esteban I. RM
2017-10-17
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