| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
| * | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
| * | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
| | | |||
| * | Fix shaders on some GPUs | Novatux | 2013-12-08 |
| | | |||
| * | Shaders rework. | RealBadAngel | 2013-12-03 |
